problem with payload goal system - points for capture

REEJ

L420: High Member
Aug 26, 2010
437
176
As title says, I've got a problem with capture points in my payload map.
I have 3 capture points including the final one.

CP1 adds to the "team score" twice (same with timer bonus) upon capture
CP2 has the same problem.
But the CP3 (final) adds 1 point (as it should)

Basically I made all 3 of them the same way and I've got no idea why only the first 2 are doing this. I just want them to always add 1 score point like normal pl maps :bored:
 

REEJ

L420: High Member
Aug 26, 2010
437
176
no ideas?

I had gone through all the inputs/outputs and variables and didn't find anything.
The problem is either very stupid or difficult
 

ardysqrrl

L4: Comfortable Member
Oct 26, 2009
173
159
all I can think of is that the trigger_capture_area isn't changing team_control_point properly, but really this sort of thing is very difficult to debug without looking at it... have you considered simply copy/pasting the entities from the gametype prefab again?