problem with payload goal system - points for capture

Discussion in 'Mapping Questions & Discussion' started by REEJ, Apr 12, 2011.

  1. REEJ

    REEJ L7: Fancy Member

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    As title says, I've got a problem with capture points in my payload map.
    I have 3 capture points including the final one.

    CP1 adds to the "team score" twice (same with timer bonus) upon capture
    CP2 has the same problem.
    But the CP3 (final) adds 1 point (as it should)

    Basically I made all 3 of them the same way and I've got no idea why only the first 2 are doing this. I just want them to always add 1 score point like normal pl maps :bored:
     
  2. REEJ

    REEJ L7: Fancy Member

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    no ideas?

    I had gone through all the inputs/outputs and variables and didn't find anything.
    The problem is either very stupid or difficult
     
  3. ardysqrrl

    ardysqrrl L4: Comfortable Member

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    all I can think of is that the trigger_capture_area isn't changing team_control_point properly, but really this sort of thing is very difficult to debug without looking at it... have you considered simply copy/pasting the entities from the gametype prefab again?