- Apr 6, 2018
- 189
- 31
I'm developing the map Hybrid and am having an issue with how the map looks after building cubemaps. Without building cubemaps, the map has certain untextured floors. When I build cubemaps with HDR turned off only, people with HDR on complain of blinding lights coming from these surfaces. Now I have resorted to building cubemaps both with HDR on and off, however the HDR version has an unnecessary amount of bloom and shine for some reason. Why is this happening, and how can I make it look more like the non-HDR version?
Non-HDR version
HDR version

Non-HDR version

HDR version