problem with func_movelinear

Discussion in 'Mapping Questions & Discussion' started by mairoz, Aug 4, 2017.

  1. mairoz

    mairoz L1: Registered

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    How do i make it go left right or forward or backwards there's that move direction but when i change it, it goes way different direction that i intented or it doesn't move. please help i'm new
     
  2. killohurtz

    aa killohurtz Distinction in Applied Carving

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    If you select Move Direction, you'll see this black circle on the side:

    [​IMG]

    You can drag the line to point in the direction you want it to go. It will be relative to the Top 2D viewport, so find your func_movelinear there first and figure out which way it needs to go.
     
  3. mairoz

    mairoz L1: Registered

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    Thanks!
     
  4. mairoz

    mairoz L1: Registered

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    Another problem. is there a way to stop players from blocking the movelinear movement it moves if one player is on it but if more it just gets stuck in place.
     
  5. henke37

    aa henke37

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    There is a spawnflag for making moving brush entities unblockable. Set it on the flags tab.
     
  6. mairoz

    mairoz L1: Registered

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    I don't see it there's only "not solid" in flags tab of func_movelinear.
     
  7. Lampenpam

    aa Lampenpam

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    That doesnt work anyway. If two players touch eachother while touching the entity it gets stuck. What always worked for me is creating a func-brush that will act as the plattform and parent it to the func movelinear or func door. Whatever you use.
    Make the movelinear invisible and passable.
    Now you moving plattform is unblock able and can also crush players if they are pushed against a wall