Problem: Rocket explosion on wall/faster hp regen

mmdk

L1: Registered
Sep 1, 2009
5
0
Hey,

I started to do a soldier-jumpmap and wanted to do walls that absorb the rocket like the sky texture, but i can't find it...

And another problem is, that i have used func_regeneration brush for "instant" heal but it takes about 2-3 seconds between the heals (i sometimes die), on some other maps the it takes 1 second or less :(
 

TMP

Ancient Pyro Main
aa
Aug 11, 2008
947
560
Alright. You can make a func_illusionary wall with the wall duplicated and set to playerclip.

And the latter is probably handled by a func_multiple with an !activator sethealth 1000 or something.
 

Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
use a trigger_hurt with negative damage for it to be instant.
 

mmdk

L1: Registered
Sep 1, 2009
5
0
I tried func_illusionary out but it has no "absorb" effect (maybe i did a mistake), skybox on the texture works but it the textures behind are sometimes bugged :/

I want to avoid the rocket explosions on some walls to avoid people doing the jump on different/easy ways (could be possible with teleporters but has some negative effects)

trigger_hurt works nice, thanks.
 

Bermuda Cake

L9: Fashionable Member
Feb 20, 2009
679
480
I'm not sure but I think you can just use a thin bit of water.
I have seen it somewhere in a rj map it might not be that