Problem: Rocket explosion on wall/faster hp regen

Discussion in 'Mapping Questions & Discussion' started by mmdk, Sep 3, 2009.

  1. mmdk

    mmdk L1: Registered

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    Hey,

    I started to do a soldier-jumpmap and wanted to do walls that absorb the rocket like the sky texture, but i can't find it...

    And another problem is, that i have used func_regeneration brush for "instant" heal but it takes about 2-3 seconds between the heals (i sometimes die), on some other maps the it takes 1 second or less :(
     
  2. TMP

    aa TMP Abuser of Site Rules

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    Alright. You can make a func_illusionary wall with the wall duplicated and set to playerclip.

    And the latter is probably handled by a func_multiple with an !activator sethealth 1000 or something.
     
  3. Sgt Frag

    Sgt Frag L14: Epic Member

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    You could also put sky tex there and a wall in the skybox that aligns. But if rockets don't explode you can't jump off them.

    Also, it would have to have NO world geometry visible behind it.
     
  4. Owlruler

    Owlruler L12: Fabulous Member

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    use a trigger_hurt with negative damage for it to be instant.
     
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  5. mmdk

    mmdk L1: Registered

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    I tried func_illusionary out but it has no "absorb" effect (maybe i did a mistake), skybox on the texture works but it the textures behind are sometimes bugged :/

    I want to avoid the rocket explosions on some walls to avoid people doing the jump on different/easy ways (could be possible with teleporters but has some negative effects)

    trigger_hurt works nice, thanks.
     
  6. Bermuda Cake

    Bermuda Cake L9: Fashionable Member

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    I'm not sure but I think you can just use a thin bit of water.
    I have seen it somewhere in a rj map it might not be that