Problem playing ambient_generic sound

Discussion in 'Mapping Questions & Discussion' started by Mic, Jul 7, 2009.

  1. Mic

    Mic L1: Registered

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    I need to have several sounds in one map, some looping, some triggered. Each CP area will have it's own looping background sound, and I plan to tie in sounds to my teleporters. But for some reason, I cant get them to play or be triggered? I even used pakrat to pack all the files into the BSP, and it will find the sound when I click auto. I have even tried stock sounds that come with TF2, but no dice :(

    Any help on this would be great!!!

    To get an idea for what I am creating, here is a short video from our first test:

    [ame="http://www.youtube.com/watch?v=DuqYuNsDKeM"]YouTube - TF2 - First Alpha Test of CP Mario World, level 1-1[/ame]

    THANKS! :crying:
     
  2. Vigilante212

    Vigilante212 L7: Fancy Member

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    ambient generics dont work very well in tf2 since vavle switched to using mostly soundscapes. Your best bet is to setup a soundscape and a trigger to triger the sounds where you want them.