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Problem: Payload alert newer stops

Discussion in 'Mapping Questions & Discussion' started by luxatile, Aug 2, 2008.

  1. luxatile

    aa luxatile deer

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    You know the alert that you can hear when the payload is nearing the final cap of a stage? On my map, this alert just keeps going after the round is over, still playing next round. In addition, when the point is capped, the start of the alert appears to loop itself over and over again (but this ends when the next round starts).

    How do I stop this?

    I've read the tutorial on the Valve wiki, and I'm sure my problem has to do with my final point. The problem is that in this guide, the description for what to do with the final cap is completely useless. It basically tells me that "the final cap is like the middle cap but you have to do something different and disable some stuff with these entities" (my words). Which doesn't give me a clue as to how to set up the point properly.

    EDIT: That should be "never" in the title, not "newer". :|
     
    Last edited: Aug 2, 2008
  2. Half-Life_Maniac

    Half-Life_Maniac L3: Member

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    If it makes you feel better, it even happens in VALVe's own map...
     
  3. luxatile

    aa luxatile deer

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    That has never happened to me on Gold Rush... Maybe I should record a video to show what happens.
     
  4. YM

    aa YM LVL100 YM

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    Right at the end on goldrush I've heard it happen, it happens to me too I've no idea whats going on either.
     
  5. luxatile

    aa luxatile deer

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    Maybe my best bet would be to contact Valve, unless someone has any better ideas. I've looked through the entire Internet and I have found no answer yet.

    (I have a feeling of deja vu ... from my previous, failed map :p)
     
  6. YM

    aa YM LVL100 YM

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    do a bug report, play goldrush until it happens then send the report
     
  7. luxatile

    aa luxatile deer

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    I've probably seen the point get capped on Gold Rush 100~200 times, yet it has never glitched. I don't know how long I could sit there and hope for it to glitch, but maybe I should give it a try anyway...
     
  8. DasMatze

    DasMatze L2: Junior Member

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    Kill the train watch entity after the cart has reached the final point and it will stop.

    DasMatze
     
    • Thanks Thanks x 1
  9. luxatile

    aa luxatile deer

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    Ah. Thanks a lot. :)
     
  10. luxatile

    aa luxatile deer

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    Huh, well, it worked on one of the problems, at least. The problem with the alert looping over and over again, too fast to even finish before a new sound is played, is gone. However, the alert that keeps going even after the round resets, is still there.

    I have a logic_relay that is set to trigger when the cart passes the final point on the path_track.

    This is the Output I just made on the logic_relay:
    OnTrigger | team_train_watcher_rounda | Kill | 0.0 | Only once: No