- Jun 18, 2015
- 57
- 0
the problem is definitely vvis.exe
i was monitoring on task manager the process and vbis goes well. when vvis.exe started the percent cpu goes 99% for vvis, so i waited up to 25 minutes but remained frezed and than decided to end the vvis process. after few seconds started vrad and in 30/40 sec the compile finished.
that's the log:
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\mapsrc\cp_hightower.vmf"
Valve Software - vbsp.exe (Oct 29 2015)
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\mapsrc\cp_hightower.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/cp_hightower/nature/blendgroundtogravel004_wvt_patch
Patching WVT material: maps/cp_hightower/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/cp_hightower/nature/blendgrasstosnow001_wvt_patch
Patching WVT material: maps/cp_hightower/nature/blendgroundtogravel004_grass_wvt_patch
Patching WVT material: maps/cp_hightower/nature/blendgroundtogravel005_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\mapsrc\cp_hightower.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_badlands_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_badlands_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
qhull precision error: Only 4 facets remain. Can not merge another
pair. The convexity constraints may be too strong. Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'. For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
qhull precision error: Only 4 facets remain. Can not merge another
pair. The convexity constraints may be too strong. Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'. For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
qhull precision error: Only 4 facets remain. Can not merge another
pair. The convexity constraints may be too strong. Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'. For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
qhull precision error: Only 4 facets remain. Can not merge another
pair. The convexity constraints may be too strong. Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'. For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
qhull precision error: Only 4 facets remain. Can not merge another
pair. The convexity constraints may be too strong. Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'. For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
qhull precision error: Only 4 facets remain. Can not merge another
pair. The convexity constraints may be too strong. Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'. For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
done (1) (1394222 bytes)
Static prop models/props_lights/light_fluorescent_farm.mdl outside the map (6632.42, 10320.00, 324.00)
Static prop models/props_lights/light_fluorescent_farm.mdl outside the map (6864.42, 10320.00, 324.00)
Static prop models/props_lights/light_cone_farm.mdl outside the map (6864.42, 10556.00, 397.00)
Static prop models/props_lights/hangingbulb.mdl outside the map (6677.67, 5464.00, 620.21)
Static prop models/props_lights/hangingbulb.mdl outside the map (6813.67, 5464.00, 620.21)
Static prop models/props_lights/hangingbulb.mdl outside the map (6549.67, 5464.00, 620.21)
Static prop models/props_vehicles/mining_car_metal.mdl outside the map (6121.00, 5640.00, 210.00)
Static prop models/props_vehicles/mining_car_metal.mdl outside the map (5948.00, 5640.00, 196.00)
Static prop models/props_mining/ceiling_pipe01_thick.mdl outside the map (6488.00, 10410.00, 276.30)
Static prop models/props_mining/ceiling_pipe_64_thick.mdl outside the map (6488.00, 10375.90, 284.00)
Static prop models/props_mining/ceiling_pipe01_thick.mdl outside the map (6488.00, 10376.60, 220.31)
Static prop models/props_mining/ceiling_pipe01_thick.mdl outside the map (6488.00, 10355.00, 197.19)
Static prop models/props_mining/ceiling_pipe_64_thick.mdl outside the map (6488.00, 10357.00, 261.00)
Static prop models/props_mining/ceiling_pipe01_thick.mdl outside the map (6488.00, 10391.00, 259.00)
Static prop models/props_gameplay/weight_scale.mdl outside the map (6510.00, 10387.00, 128.25)
Static prop models/props_gameplay/towel_rack.mdl outside the map (6539.00, 10496.00, 183.00)
Static prop models/props_farm/vent001.mdl outside the map (6948.00, 10676.00, 296.00)
Static prop models/props_farm/vent001.mdl outside the map (6548.00, 10676.00, 296.00)
Static prop models/props_2fort/tire002.mdl outside the map (6976.00, 10462.00, 129.00)
Static prop models/props_lights/light_cone_farm.mdl outside the map (6632.42, 10556.00, 397.00)
Static prop models/props_trainyard/handrail128.mdl outside the map (6698.00, 10498.00, 192.00)
Static prop models/props_trainyard/handrail128.mdl outside the map (6826.00, 10498.00, 192.00)
Static prop models/props_trainyard/handrail128.mdl outside the map (6954.00, 10498.00, 192.00)
Static prop models/props_trainyard/handrail128.mdl outside the map (6570.00, 10498.00, 192.00)
Static prop models/props_trainyard/handrail28.mdl outside the map (6478.00, 10498.00, 192.00)
Static prop models/props_spytech/bench001a.mdl outside the map (6553.00, 10478.00, 128.25)
Static prop models/props_spytech/bench001b.mdl outside the map (6700.00, 10484.00, 128.25)
Static prop models/props_spytech/control_room_console01.mdl outside the map (6646.00, 10672.00, 193.00)
Static prop models/props_spytech/control_room_console02.mdl outside the map (6728.00, 10672.00, 193.00)
Static prop models/props_spytech/terminal_chair.mdl outside the map (6632.00, 10618.00, 193.00)
Static prop models/props_spytech/terminal_chair.mdl outside the map (6724.00, 10616.00, 193.00)
Static prop models/props_spytech/time_card_machine.mdl outside the map (6798.00, 10710.00, 242.00)
Static prop models/props_spytech/bench001a.mdl outside the map (6850.00, 10481.00, 128.25)
Static prop models/props_spytech/time_card_rack.mdl outside the map (6850.00, 10707.00, 193.00)
Static prop models/props_spytech/intercom.mdl outside the map (6476.00, 10632.00, 252.00)
Static prop models/props_spytech/wall_clock.mdl outside the map (6690.00, 10708.00, 302.00)
Static prop models/props_2fort/spytech_roofbeam03.mdl outside the map (6982.00, 10444.00, 478.00)
Static prop models/props_2fort/spytech_roofbeam03.mdl outside the map (6838.00, 10444.00, 478.00)
Static prop models/props_2fort/spytech_roofbeam03.mdl outside the map (6646.00, 10444.00, 478.00)
Static prop models/props_2fort/spytech_roofbeam03.mdl outside the map (6490.00, 10444.00, 478.00)
Static prop models/props_spytech/computer_printer.mdl outside the map (6948.00, 10656.00, 193.00)
Static prop models/props_spytech/computer_wall03.mdl outside the map (7019.00, 10611.00, 193.00)
Static prop models/props_spytech/computer_wall04.mdl outside the map (7020.00, 10548.00, 193.00)
Static prop models/props_mining/truss001_256.mdl outside the map (6192.00, 5640.00, 32.00)
Static prop models/props_mining/truss001_256.mdl outside the map (5937.00, 5640.00, 12.00)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 6716 texinfos to 4394
Reduced 87 texdatas to 81 (2331 bytes to 2151)
Writing C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\mapsrc\cp_hightower.bsp
15 seconds elapsed
33.375599 161.036026 0.000000
31.572199 160.477203 0.000000
31.572199 159.918396 0.000000
31.572199 161.036011 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-0.050800 -1.690353 0.000000
0.101600 -1.690353 0.000000
-0.101600 -1.690353 0.000000
-0.101600 -1.370356 0.000000
make_triangles:calc_triangle_representation: Cannot convert
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\mapsrc\cp_hightower"
Valve Software - vvis.exe (Oct 29 2015)
8 threads
reading c:\program files (x86)\steam\steamapps\common\sourcesdk_content\tf\mapsrc\cp_hightower.bsp
reading c:\program files (x86)\steam\steamapps\common\sourcesdk_content\tf\mapsrc\cp_hightower.prt
4611 portalclusters
14697 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (5)
PortalFlow: 0...1...2.
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\mapsrc\cp_hightower"
Valve Software - vrad.exe SSE (Oct 29 2015)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\sourcesdk_content\tf\mapsrc\cp_hightower.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (3.54 seconds)
14054 faces
2 degenerate faces
2148094 square feet [309325632.00 square inches]
515 Displacements
917579 Square Feet [132131424.00 Square Inches]
sun extent from map=0.258819
190 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (57)
Build Patch/Sample Hash Table(s).....Done<0.0440 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (23)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 102/1024 4896/49152 (10.0%)
brushes 3993/8192 47916/98304 (48.7%)
brushsides 28100/65536 224800/524288 (42.9%)
planes 14812/65536 296240/1310720 (22.6%)
vertexes 27367/65536 328404/786432 (41.8%)
nodes 10273/65536 328736/2097152 (15.7%)
texinfos 4394/12288 316368/884736 (35.8%)
texdata 81/2048 2592/65536 ( 4.0%)
dispinfos 515/0 90640/0 ( 0.0%)
disp_verts 41099/0 821980/0 ( 0.0%)
disp_tris 64864/0 129728/0 ( 0.0%)
disp_lmsamples 1934964/0 1934964/0 ( 0.0%)
faces 14054/65536 787024/3670016 (21.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 8166/65536 457296/3670016 (12.5%)
leaves 10376/65536 332032/2097152 (15.8%)
leaffaces 16280/65536 32560/131072 (24.8%)
leafbrushes 12815/65536 25630/131072 (19.6%)
areas 4/256 32/2048 ( 1.6%)
surfedges 98896/512000 395584/2048000 (19.3%)
edges 60653/256000 242612/1024000 (23.7%)
LDR worldlights 190/8192 16720/720896 ( 2.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1305/32768 13050/327680 ( 4.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 21993/65536 43986/131072 (33.6%)
cubemapsamples 14/1024 224/16384 ( 1.4%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 12208312/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 158475/393216 (40.3%)
LDR ambient table 10376/65536 41504/262144 (15.8%)
HDR ambient table 10376/65536 41504/262144 (15.8%)
LDR leaf ambient 39926/65536 1117928/1835008 (60.9%)
HDR leaf ambient 10376/65536 290528/1835008 (15.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/1556 ( 0.1%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/63340 ( 0.0%)
pakfile [variable] 1591344/0 ( 0.0%)
physics [variable] 1394222/4194304 (33.2%)
physics terrain [variable] 105473/1048576 (10.1%)
Level flags = 0
Total triangle count: 38106
Writing c:\program files (x86)\steam\steamapps\common\sourcesdk_content\tf\mapsrc\cp_hightower.bsp
1 minute, 28 seconds elapsed
-0.050800 -1.690353 0.000000
0.101600 -1.690353 0.000000
-0.101600 -1.690353 0.000000
-0.101600 -1.370356 0.000000
make_triangles:calc_triangle_representation: Cannot convert
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\mapsrc\cp_hightower.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_hightower.bsp"
i was monitoring on task manager the process and vbis goes well. when vvis.exe started the percent cpu goes 99% for vvis, so i waited up to 25 minutes but remained frezed and than decided to end the vvis process. after few seconds started vrad and in 30/40 sec the compile finished.
that's the log:
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\mapsrc\cp_hightower.vmf"
Valve Software - vbsp.exe (Oct 29 2015)
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\mapsrc\cp_hightower.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/cp_hightower/nature/blendgroundtogravel004_wvt_patch
Patching WVT material: maps/cp_hightower/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/cp_hightower/nature/blendgrasstosnow001_wvt_patch
Patching WVT material: maps/cp_hightower/nature/blendgroundtogravel004_grass_wvt_patch
Patching WVT material: maps/cp_hightower/nature/blendgroundtogravel005_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\mapsrc\cp_hightower.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_badlands_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_badlands_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
qhull precision error: Only 4 facets remain. Can not merge another
pair. The convexity constraints may be too strong. Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'. For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
qhull precision error: Only 4 facets remain. Can not merge another
pair. The convexity constraints may be too strong. Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'. For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
qhull precision error: Only 4 facets remain. Can not merge another
pair. The convexity constraints may be too strong. Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'. For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
qhull precision error: Only 4 facets remain. Can not merge another
pair. The convexity constraints may be too strong. Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'. For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
qhull precision error: Only 4 facets remain. Can not merge another
pair. The convexity constraints may be too strong. Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'. For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
qhull precision error: Only 4 facets remain. Can not merge another
pair. The convexity constraints may be too strong. Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'. For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
done (1) (1394222 bytes)
Static prop models/props_lights/light_fluorescent_farm.mdl outside the map (6632.42, 10320.00, 324.00)
Static prop models/props_lights/light_fluorescent_farm.mdl outside the map (6864.42, 10320.00, 324.00)
Static prop models/props_lights/light_cone_farm.mdl outside the map (6864.42, 10556.00, 397.00)
Static prop models/props_lights/hangingbulb.mdl outside the map (6677.67, 5464.00, 620.21)
Static prop models/props_lights/hangingbulb.mdl outside the map (6813.67, 5464.00, 620.21)
Static prop models/props_lights/hangingbulb.mdl outside the map (6549.67, 5464.00, 620.21)
Static prop models/props_vehicles/mining_car_metal.mdl outside the map (6121.00, 5640.00, 210.00)
Static prop models/props_vehicles/mining_car_metal.mdl outside the map (5948.00, 5640.00, 196.00)
Static prop models/props_mining/ceiling_pipe01_thick.mdl outside the map (6488.00, 10410.00, 276.30)
Static prop models/props_mining/ceiling_pipe_64_thick.mdl outside the map (6488.00, 10375.90, 284.00)
Static prop models/props_mining/ceiling_pipe01_thick.mdl outside the map (6488.00, 10376.60, 220.31)
Static prop models/props_mining/ceiling_pipe01_thick.mdl outside the map (6488.00, 10355.00, 197.19)
Static prop models/props_mining/ceiling_pipe_64_thick.mdl outside the map (6488.00, 10357.00, 261.00)
Static prop models/props_mining/ceiling_pipe01_thick.mdl outside the map (6488.00, 10391.00, 259.00)
Static prop models/props_gameplay/weight_scale.mdl outside the map (6510.00, 10387.00, 128.25)
Static prop models/props_gameplay/towel_rack.mdl outside the map (6539.00, 10496.00, 183.00)
Static prop models/props_farm/vent001.mdl outside the map (6948.00, 10676.00, 296.00)
Static prop models/props_farm/vent001.mdl outside the map (6548.00, 10676.00, 296.00)
Static prop models/props_2fort/tire002.mdl outside the map (6976.00, 10462.00, 129.00)
Static prop models/props_lights/light_cone_farm.mdl outside the map (6632.42, 10556.00, 397.00)
Static prop models/props_trainyard/handrail128.mdl outside the map (6698.00, 10498.00, 192.00)
Static prop models/props_trainyard/handrail128.mdl outside the map (6826.00, 10498.00, 192.00)
Static prop models/props_trainyard/handrail128.mdl outside the map (6954.00, 10498.00, 192.00)
Static prop models/props_trainyard/handrail128.mdl outside the map (6570.00, 10498.00, 192.00)
Static prop models/props_trainyard/handrail28.mdl outside the map (6478.00, 10498.00, 192.00)
Static prop models/props_spytech/bench001a.mdl outside the map (6553.00, 10478.00, 128.25)
Static prop models/props_spytech/bench001b.mdl outside the map (6700.00, 10484.00, 128.25)
Static prop models/props_spytech/control_room_console01.mdl outside the map (6646.00, 10672.00, 193.00)
Static prop models/props_spytech/control_room_console02.mdl outside the map (6728.00, 10672.00, 193.00)
Static prop models/props_spytech/terminal_chair.mdl outside the map (6632.00, 10618.00, 193.00)
Static prop models/props_spytech/terminal_chair.mdl outside the map (6724.00, 10616.00, 193.00)
Static prop models/props_spytech/time_card_machine.mdl outside the map (6798.00, 10710.00, 242.00)
Static prop models/props_spytech/bench001a.mdl outside the map (6850.00, 10481.00, 128.25)
Static prop models/props_spytech/time_card_rack.mdl outside the map (6850.00, 10707.00, 193.00)
Static prop models/props_spytech/intercom.mdl outside the map (6476.00, 10632.00, 252.00)
Static prop models/props_spytech/wall_clock.mdl outside the map (6690.00, 10708.00, 302.00)
Static prop models/props_2fort/spytech_roofbeam03.mdl outside the map (6982.00, 10444.00, 478.00)
Static prop models/props_2fort/spytech_roofbeam03.mdl outside the map (6838.00, 10444.00, 478.00)
Static prop models/props_2fort/spytech_roofbeam03.mdl outside the map (6646.00, 10444.00, 478.00)
Static prop models/props_2fort/spytech_roofbeam03.mdl outside the map (6490.00, 10444.00, 478.00)
Static prop models/props_spytech/computer_printer.mdl outside the map (6948.00, 10656.00, 193.00)
Static prop models/props_spytech/computer_wall03.mdl outside the map (7019.00, 10611.00, 193.00)
Static prop models/props_spytech/computer_wall04.mdl outside the map (7020.00, 10548.00, 193.00)
Static prop models/props_mining/truss001_256.mdl outside the map (6192.00, 5640.00, 32.00)
Static prop models/props_mining/truss001_256.mdl outside the map (5937.00, 5640.00, 12.00)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 6716 texinfos to 4394
Reduced 87 texdatas to 81 (2331 bytes to 2151)
Writing C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\mapsrc\cp_hightower.bsp
15 seconds elapsed
33.375599 161.036026 0.000000
31.572199 160.477203 0.000000
31.572199 159.918396 0.000000
31.572199 161.036011 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-0.050800 -1.690353 0.000000
0.101600 -1.690353 0.000000
-0.101600 -1.690353 0.000000
-0.101600 -1.370356 0.000000
make_triangles:calc_triangle_representation: Cannot convert
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\mapsrc\cp_hightower"
Valve Software - vvis.exe (Oct 29 2015)
8 threads
reading c:\program files (x86)\steam\steamapps\common\sourcesdk_content\tf\mapsrc\cp_hightower.bsp
reading c:\program files (x86)\steam\steamapps\common\sourcesdk_content\tf\mapsrc\cp_hightower.prt
4611 portalclusters
14697 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (5)
PortalFlow: 0...1...2.
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\mapsrc\cp_hightower"
Valve Software - vrad.exe SSE (Oct 29 2015)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\sourcesdk_content\tf\mapsrc\cp_hightower.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (3.54 seconds)
14054 faces
2 degenerate faces
2148094 square feet [309325632.00 square inches]
515 Displacements
917579 Square Feet [132131424.00 Square Inches]
sun extent from map=0.258819
190 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (57)
Build Patch/Sample Hash Table(s).....Done<0.0440 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (23)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 102/1024 4896/49152 (10.0%)
brushes 3993/8192 47916/98304 (48.7%)
brushsides 28100/65536 224800/524288 (42.9%)
planes 14812/65536 296240/1310720 (22.6%)
vertexes 27367/65536 328404/786432 (41.8%)
nodes 10273/65536 328736/2097152 (15.7%)
texinfos 4394/12288 316368/884736 (35.8%)
texdata 81/2048 2592/65536 ( 4.0%)
dispinfos 515/0 90640/0 ( 0.0%)
disp_verts 41099/0 821980/0 ( 0.0%)
disp_tris 64864/0 129728/0 ( 0.0%)
disp_lmsamples 1934964/0 1934964/0 ( 0.0%)
faces 14054/65536 787024/3670016 (21.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 8166/65536 457296/3670016 (12.5%)
leaves 10376/65536 332032/2097152 (15.8%)
leaffaces 16280/65536 32560/131072 (24.8%)
leafbrushes 12815/65536 25630/131072 (19.6%)
areas 4/256 32/2048 ( 1.6%)
surfedges 98896/512000 395584/2048000 (19.3%)
edges 60653/256000 242612/1024000 (23.7%)
LDR worldlights 190/8192 16720/720896 ( 2.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1305/32768 13050/327680 ( 4.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 21993/65536 43986/131072 (33.6%)
cubemapsamples 14/1024 224/16384 ( 1.4%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 12208312/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 158475/393216 (40.3%)
LDR ambient table 10376/65536 41504/262144 (15.8%)
HDR ambient table 10376/65536 41504/262144 (15.8%)
LDR leaf ambient 39926/65536 1117928/1835008 (60.9%)
HDR leaf ambient 10376/65536 290528/1835008 (15.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/1556 ( 0.1%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/63340 ( 0.0%)
pakfile [variable] 1591344/0 ( 0.0%)
physics [variable] 1394222/4194304 (33.2%)
physics terrain [variable] 105473/1048576 (10.1%)
Level flags = 0
Total triangle count: 38106
Writing c:\program files (x86)\steam\steamapps\common\sourcesdk_content\tf\mapsrc\cp_hightower.bsp
1 minute, 28 seconds elapsed
-0.050800 -1.690353 0.000000
0.101600 -1.690353 0.000000
-0.101600 -1.690353 0.000000
-0.101600 -1.370356 0.000000
make_triangles:calc_triangle_representation: Cannot convert
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\mapsrc\cp_hightower.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_hightower.bsp"