what?? now worked
i post the compile log:
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\mapsrc\cp_hightower.vmf"
Valve Software - vbsp.exe (Oct 29 2015)
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\mapsrc\cp_hightower.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/cp_hightower/nature/blendgroundtogravel004_wvt_patch
Patching WVT material: maps/cp_hightower/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/cp_hightower/nature/blendgrasstosnow001_wvt_patch
Patching WVT material: maps/cp_hightower/nature/blendgroundtogravel004_grass_wvt_patch
Patching WVT material: maps/cp_hightower/nature/blendgroundtogravel005_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity sky_camera (-11768.00 -12787.00 -8856.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 1536.0 -3628.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14952.0 2048.0 -3628.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14440.0 2048.0 -3628.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13824.0 2048.0 -3628.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 512.0 -3628.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12800.0 2048.0 -3628.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11776.0 2048.0 772.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11776.0 2048.0 -84.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
done (1)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_badlands_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_badlands_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (0) (5031408 bytes)
Static prop models/props_farm/vent001.mdl outside the map (8097.75, 7591.56, 643.20)
Static prop models/props_gameplay/security_fence_light01.mdl outside the map (8109.00, 7589.94, 77.00)
Static prop models/props_2fort/chimney004.mdl outside the map (6736.00, 7781.00, 1088.00)
Static prop models/props_farm/vent001.mdl outside the map (6768.00, 7635.00, 1109.00)
Static prop models/props_farm/vent001.mdl outside the map (8296.00, 8860.00, 900.00)
Static prop models/props_coalmines/window5.mdl outside the map (7524.00, 6072.00, 1084.00)
Static prop models/props_coalmines/window6.mdl outside the map (7408.00, 6072.00, 1084.00)
Static prop models/props_2fort/chimney005.mdl outside the map (7700.00, 5972.00, 1240.00)
Static prop models/props_gameplay/security_fence_light01.mdl outside the map (6280.00, 7592.00, 596.00)
Static prop models/props_2fort/nail002.mdl outside the map (6277.00, 7665.00, 448.49)
Static prop models/props_2fort/nail002.mdl outside the map (6275.00, 7696.00, 442.49)
Static prop models/props_coalmines/window6.mdl outside the map (7900.00, 6276.00, 904.00)
Static prop models/props_2fort/chimney002.mdl outside the map (8371.00, 6088.94, 586.00)
Static prop models/props_lights/hangingbulb.mdl outside the map (5217.67, 7034.00, 457.21)
qhull precision error: Only 4 facets remain. Can not merge another
pair. The convexity constraints may be too strong. Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'. For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
Static prop models/props_lights/flood_light_right001.mdl outside the map (6541.53, 8999.08, 973.45)
Static prop models/props_lights/flood_light_left001.mdl outside the map (6538.04, 8996.43, 974.38)
Static prop models/props_coalmines/window6.mdl outside the map (6624.00, 9132.00, 732.00)
Static prop models/props_mining/crane001_small.mdl outside the map (7904.00, 6276.00, 664.00)
Static prop models/props_coalmines/window6.mdl outside the map (6218.43, 6220.25, 433.59)
Static prop models/props_coalmines/window5.mdl outside the map (6314.43, 6220.25, 449.59)
Static prop models/props_foliage/cactus01.mdl outside the map (6635.61, 6127.65, 1020.76)
Static prop models/props_foliage/cactus01.mdl outside the map (8944.00, 9264.00, -403.59)
Static prop models/props_farm/vent001.mdl outside the map (5760.25, 8143.96, 1435.17)
Static prop models/props_2fort/nail002.mdl outside the map (6620.00, 6460.00, 136.63)
Static prop models/props_2fort/nail002.mdl outside the map (6698.00, 6462.00, 146.00)
Static prop models/props_2fort/nail002.mdl outside the map (6169.40, 6462.33, 149.00)
Static prop models/props_2fort/nail002.mdl outside the map (6260.38, 6460.86, 135.00)
Static prop models/props_foliage/joshuatree01.mdl outside the map (10300.00, 7836.00, -643.62)
Static prop models/props_foliage/joshuatree02.mdl outside the map (10184.00, 7320.00, -712.00)
Static prop models/props_foliage/joshuatree02.mdl outside the map (10300.00, 7924.00, -668.00)
Static prop models/props_foliage/joshuatree01.mdl outside the map (10766.20, 6986.59, -449.83)
Static prop models/props_foliage/joshuatree01.mdl outside the map (9931.87, 9166.32, -1183.08)
Static prop models/props_foliage/joshuatree01.mdl outside the map (10604.70, 9660.51, -513.33)
Static prop models/props_foliage/joshuatree01.mdl outside the map (11157.20, 4598.42, -431.55)
Static prop models/props_foliage/joshuatree02.mdl outside the map (10866.30, 4284.37, -511.41)
Static prop models/props_2fort/telephonepole001.mdl outside the map (11810.00, 7018.00, -459.00)
Static prop models/props_2fort/telephonepole001.mdl outside the map (11685.00, 9520.00, -276.00)
Static prop models/props_2fort/telephonepole001.mdl outside the map (10503.00, 10528.00, -523.00)
Static prop models/props_mining/conduit_outdoor512.mdl outside the map (10980.00, 2580.00, -244.00)
Static prop models/props_mining/truss005b.mdl outside the map (11304.00, 4144.00, -420.59)
Static prop models/props_mining/truss005b.mdl outside the map (11784.00, 4872.00, -362.16)
Static prop models/props_mining/truss001_256.mdl outside the map (11128.00, 3248.00, -512.00)
Static prop models/props_coalmines/window6.mdl outside the map (8484.00, 7884.25, 398.00)
Static prop models/props_2fort/nail002.mdl outside the map (6698.00, 8721.05, 146.00)
Static prop models/props_2fort/nail002.mdl outside the map (6620.00, 8723.05, 136.63)
Static prop models/props_2fort/nail002.mdl outside the map (6169.40, 8720.72, 149.00)
Static prop models/props_2fort/nail002.mdl outside the map (6260.38, 8722.20, 135.00)
Static prop models/props_forest/wood_patch2.mdl outside the map (7864.00, 6364.00, 288.00)
Static prop models/props_mining/track_straight_128.mdl outside the map (6690.57, 6885.37, 9.65)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 6230 texinfos to 4308
Reduced 82 texdatas to 77 (2235 bytes to 2077)
Writing C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\mapsrc\cp_hightower.bsp
15 seconds elapsed
-0.050800 -1.690353 0.000000
0.101600 -1.690353 0.000000
-0.101600 -1.690353 0.000000
-0.101600 -1.370356 0.000000
make_triangles:calc_triangle_representation: Cannot convert
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\mapsrc\cp_hightower"
Valve Software - vvis.exe (Oct 29 2015)
8 threads
reading c:\program files (x86)\steam\steamapps\common\sourcesdk_content\tf\mapsrc\cp_hightower.bsp
reading c:\program files (x86)\steam\steamapps\common\sourcesdk_content\tf\mapsrc\cp_hightower.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\sourcesdk_content\tf\mapsrc\cp_hightower.prt
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\mapsrc\cp_hightower"
Valve Software - vrad.exe SSE (Oct 29 2015)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\sourcesdk_content\tf\mapsrc\cp_hightower.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (2.69 seconds)
15703 faces
840660 square feet [121055160.00 square inches]
533 Displacements
1239369 Square Feet [178469248.00 Square Inches]
sun extent from map=0.258819
190 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (61)
Build Patch/Sample Hash Table(s).....Done<0.0677 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (18)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 70/1024 3360/49152 ( 6.8%)
brushes 3490/8192 41880/98304 (42.6%)
brushsides 24383/65536 195064/524288 (37.2%)
planes 12730/65536 254600/1310720 (19.4%)
vertexes 29696/65536 356352/786432 (45.3%)
nodes 12711/65536 406752/2097152 (19.4%)
texinfos 4308/12288 310176/884736 (35.1%)
texdata 77/2048 2464/65536 ( 3.8%)
dispinfos 533/0 93808/0 ( 0.0%)
disp_verts 22421/0 448420/0 ( 0.0%)
disp_tris 33472/0 66944/0 ( 0.0%)
disp_lmsamples 2436260/0 2436260/0 ( 0.0%)
faces 15703/65536 879368/3670016 (24.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 9216/65536 516096/3670016 (14.1%)
leaves 12782/65536 409024/2097152 (19.5%)
leaffaces 17958/65536 35916/131072 (27.4%)
leafbrushes 7226/65536 14452/131072 (11.0%)
areas 3/256 24/2048 ( 1.2%)
surfedges 111115/512000 444460/2048000 (21.7%)
edges 67626/256000 270504/1024000 (26.4%)
LDR worldlights 190/8192 16720/720896 ( 2.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1669/32768 16690/327680 ( 5.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 27513/65536 55026/131072 (42.0%)
cubemapsamples 14/1024 224/16384 ( 1.4%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 16047276/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 147117/393216 (37.4%)
LDR ambient table 12782/65536 51128/262144 (19.5%)
HDR ambient table 12782/65536 51128/262144 (19.5%)
LDR leaf ambient 57183/65536 1601124/1835008 (87.3%) VERY FULL!
HDR leaf ambient 12782/65536 357896/1835008 (19.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/1212 ( 0.1%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/63436 ( 0.0%)
pakfile [variable] 1591344/0 ( 0.0%)
physics [variable] 5031408/4194304 (120.0%) VERY FULL!
physics terrain [variable] 0/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 42865
Writing c:\program files (x86)\steam\steamapps\common\sourcesdk_content\tf\mapsrc\cp_hightower.bsp
1 minute, 28 seconds elapsed
-0.050800 -1.690353 0.000000
0.101600 -1.690353 0.000000
-0.101600 -1.690353 0.000000
-0.101600 -1.370356 0.000000
make_triangles:calc_triangle_representation: Cannot convert
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\mapsrc\cp_hightower.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_hightower.bsp"