KotH Prize A3b

A simple KOTH map.

  1. Waveitup

    Waveitup L1: Registered

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    Prize - A simple KOTH map.

    This is my very first KOTH map and my first venture into TF2 mapping. I've been mapping for a while now and have been looking to branch out from CSGO and HL2 into other source engine games.

    I've done a little bit of testing with both BOTs and a few friends. We've been enjoying the game-play so far, but further feedback would be valued.
    There are a decent number of routes to attack the main point; however, once you enter the main arena there are limited options for retreat. All class play-styles have been considered in the design process so it should be enjoyable to play no matter what class you main.
     
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  2. GigglingGem

    GigglingGem L1: Registered

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    Good work on the map. Quick feedback:
    • You may want to tone down the HDR as it is quite intense.
    • It would be possible for an engineer to set up a sentry that covers both spawn doors and thus spawncamp. Maybe add a third do out of sight.
    • For the high balcony, it's long and frustrating to have to go all the way back round to get back up. Maybe add some boxes somewhere to climb back up. Not really a big issue though.
    • Feels quite big.
    • The point is quite open although there is some cover at the sides
    Get it playtested
     
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    Last edited: Jun 10, 2016
  3. Waveitup

    Waveitup L1: Registered

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    ----------------------------
    Changelog for koth_prize
    ----------------------------

    Alpha 2.1 (2a) changes:
    - Extended the roof over the main point.
    - Raised some cover either side of the main point to reduce sniper coverage of the catwalk.
    - Adjusted fog levels.

    Alpha 2.0 changes:
    - Added an additional exit to both spawn rooms.
    - Raised the height of the second courtyard
    - Added additional cover above the point to reduce the effectiveness of rockets and grenades.
    - Reduced the size of the main arena.
    - Changed the medium health-kits near the points to small health-kits
    - Reduced the brightness of the light_environment entity.
    - Reworked the path from spawn to the upper catwalk.

    Special thanks to:
    - "GigglingGem" for the initial feedback on TF2Maps.net
    - "Tell Him I Said" for gathering some peeps for a playtest session

    Read the rest of this update entry...
     
  4. Waveitup

    Waveitup L1: Registered

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    After a long hiatus, I'm hoping to finish this project off.

    Visuals:
    - Updated visuals around the capture-zone.
    - Updated architecture to reflect the theme.

    Game-play:
    - Minor layout tweaks to the main pathways

    Read the rest of this update entry...
     
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  5. Viperi

    aa Viperi not actually a snek

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    Could you provide more screenshots?
     
  6. Waveitup

    Waveitup L1: Registered

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    Sorry, I forgot to edit the main post. There should be screenshots on the main overview now.
     
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