• Center Save Changes Reset

CP Priderock b2

Symmetrical 5CP map based on "The Lion King's" pride rock with jump pads.

  1. Flower_Shop_Guy

    aa Flower_Shop_Guy ♪ ------------ ♫ ------------ ♪

    Messages:
    189
    Positive Ratings:
    458
    Pride Rock - Symmetrical-mirrored 5CP map based on "The Lion King's" pride rock with jump pads.

    cp_priderock - Experimental large and wide open symmetrical-mirrored 5CP map with jump pads (a bit of Quake-style gameplay) with industrial jungle setting (may change). The middle point was based on The Lion King pride rock


    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
    • Like Like x 2
    Last edited: Jun 19, 2016
  2. ades

    ades L4: Comfortable Member

    Messages:
    165
    Positive Ratings:
    54
    this looks amazing! hopefully I can be there to test it soon!
     
  3. heyyou

    heyyou L4: Comfortable Member

    Messages:
    151
    Positive Ratings:
    100
    Looking good!
     
  4. Flower_Shop_Guy

    aa Flower_Shop_Guy ♪ ------------ ♫ ------------ ♪

    Messages:
    189
    Positive Ratings:
    458
  5. Flower_Shop_Guy

    aa Flower_Shop_Guy ♪ ------------ ♫ ------------ ♪

    Messages:
    189
    Positive Ratings:
    458
    A2: 02-06-2016 (23 build):
    - Fixed spawn area exploit;
    - Increased time for capping points;
    - Minor fixes and changes;
    - Minor gameplay changes.

    Read the rest of this update entry...

    Now players can leave this area without using jump pad. Also this changes will be increased defend and attack of the second point.

    [​IMG]

    Removed unused area.
    [​IMG]

    Added large ammo pack.
    [​IMG]
     
    Last edited: Jun 19, 2016
  6. Flower_Shop_Guy

    aa Flower_Shop_Guy ♪ ------------ ♫ ------------ ♪

    Messages:
    189
    Positive Ratings:
    458
    cp_priderock in KritzKast podcast. Starts: 0:41:00 - 0:46:00.
     
    • Thanks Thanks x 3
    Last edited: Jun 19, 2016
  7. Duck-Joke

    Duck-Joke L1: Registered

    Messages:
    40
    Positive Ratings:
    4
    I tried the map out, and it's great! I didn't find anything wrong with it, but i'm sure others may find something. I like the idea, and the jumppads are awesome! Keep up the hard work!
     
    • Thanks Thanks x 1
  8. Flower_Shop_Guy

    aa Flower_Shop_Guy ♪ ------------ ♫ ------------ ♪

    Messages:
    189
    Positive Ratings:
    458
    There are still a few things that I need to finalize.

    Also I tested map with non-tf2maps.net communiti (a1-version) and cap time was pretty fine, so i'm goona to return cap time value from a1-version in the next version.
     
  9. Trianon

    Trianon L1: Registered

    Messages:
    14
    Positive Ratings:
    7
    Tested this map on my server. People liked it's beautiful sceneries and jump pads, but it dissapointed me that all roofs in central area have invisible walls blocking them. Please make roofs accessible. And of course there is a lot of room for landscape and texture improvements, I'm sure if you will keep on working on this map it will become great!
     
    • Thanks Thanks x 1
  10. snowsquirrel

    snowsquirrel L3: Member

    Messages:
    124
    Positive Ratings:
    21
    Really fun map to play on!
    Large environment made the game play fresh and new compared to the standard maps.
    Even Pyro on this map performs well as the large spaces provide excellent flank routes! (played with the TF2PublicFerret community)

    Can't wait to see how this map turns out when it's fully completed :)
     
  11. Flower_Shop_Guy

    aa Flower_Shop_Guy ♪ ------------ ♫ ------------ ♪

    Messages:
    189
    Positive Ratings:
    458
    Alpha 3 has been released.

    Changelog coming soon.

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
    • Like Like x 1
    • Creative Creative x 1
    Last edited: Jun 19, 2016
  12. Flower_Shop_Guy

    aa Flower_Shop_Guy ♪ ------------ ♫ ------------ ♪

    Messages:
    189
    Positive Ratings:
    458
    Changelog:

    A3: 06-05-2016 (Build 32):
    - Layout redesign;
    - Fixed player stuck in some areas;
    - Redused respawn time;
    - Added temporarily cubempas;
    - Balanced capping time;
    - Forward spawnsrooms are always blocked now.
    - Redesigned jumpads (visual and logic);
    - More jumpads;
    - More covers;
    - Changed the number and locations of ammunition packs and health kits;
    - Better layout navigation;
    - Other fixes and changes.
     
  13. RataDeOrdenador

    RataDeOrdenador L5: Dapper Member

    Messages:
    235
    Positive Ratings:
    102
    IMO jumpads might be a litlle bit OP? I mean,it's not like a PASS or MvM map *coughcough*

    But it looks like it plays just fine. And obviously,the map looks really awesome.

    What are you waiting for dude? Upload it into an imp/gameday. NOW. ¬3¬
     
  14. zahndah

    aa zahndah professional letter

    Messages:
    718
    Positive Ratings:
    627
    Jumppads in my opinion are really fun to play around on dependant on how they are set up, but during a fight could be annoying for someone can easily escape or you could accidentally step on one and disengage. I think they can work on gamemodes like cp but should be kept to a minimum.
     
  15. Flower_Shop_Guy

    aa Flower_Shop_Guy ♪ ------------ ♫ ------------ ♪

    Messages:
    189
    Positive Ratings:
    458
    Agree with that, I'm trying to make them maximum useful+fun (I think it's already) and minimum annoying.
     
    Last edited: Jun 5, 2016
  16. Egan

    aa Egan

    Messages:
    1,304
    Positive Ratings:
    1,486
    • Thanks Thanks x 1
  17. Flower_Shop_Guy

    aa Flower_Shop_Guy ♪ ------------ ♫ ------------ ♪

    Messages:
    189
    Positive Ratings:
    458
    A4: 06-15-2016 (Build 34):
    - Fixed player stuck in some areas;
    - Сhanged lighting on 2nd point;
    - Removed doors at team base;
    - Rebalanced respawn time;
    - Redesigned jumpads (logic);
    - Less jumpads;
    - Changed the number and locations of ammunition packs and health kits;
    - Better layout navigation;
    - Other fixes and changes.

    Read the rest of this update entry...

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
    • Like Like x 2
    Last edited: Jun 19, 2016
  18. Flower_Shop_Guy

    aa Flower_Shop_Guy ♪ ------------ ♫ ------------ ♪

    Messages:
    189
    Positive Ratings:
    458
    A5: 06-19-2016 (Build 36):
    - Added ramps on middle point;
    - Added another route on both team base;
    - Rebalanced respawn time;
    - Changed size of health pack under main spawn;
    - Rebalanced capturing time;
    - Gameplay changes and impruves;
    - Minor lighting changes and impruves;

    Read the rest of this update entry...

    Now, players can climb to here by using another way.
    [​IMG]
    [​IMG]
    ps: this temp made stairs, in beta version this gonna be look different and better (also they are not clipped now).

    New way to here.
    [​IMG]
    [​IMG]

    How attackers can see what's going up there.
    [​IMG]
    [​IMG]
     
    • Like Like x 1
    Last edited: Jun 19, 2016
  19. Hyperion

    aa Hyperion L16: Grid Member

    Messages:
    810
    Positive Ratings:
    617
    Could you put screenshots inside a spoiler in the future, page jumps up and down when it loads pictures
     
  20. MaccyF

    aa MaccyF Notoriously Unreliable

    Messages:
    901
    Positive Ratings:
    1,444
    have fun clipping that without ending up with invalid solids