Previous stages

Discussion in 'Mapping Questions & Discussion' started by Grim Tuesday, May 10, 2010.

  1. Grim Tuesday

    aa Grim Tuesday

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    OK, so I'm trying to do two things, and can't figure out how...
    1.) I would like to be able to see the previous stage on a 3 stage map. For the life of me, I cant figure out how to do this!

    Also, as a side, I want this to be moving up a mountain, in a spiral, with the last stage being indoors. I cant figure out how to make this look realistic...
     
  2. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    As long as VVIS allows you to see into the previous stage, you can do it. Just put a fence/window and thats all you need to do. There's nothing entity based that hides it or anything.
     
  3. absurdistof

    aa absurdistof

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    Yep. As you probably know goldrush is connected, so as long as the player has a view to it, it should be plausible.

    That said, I would try to craft a 3D skybox of the previous stage because having to render multiple stages without serious optimization, or a kickass machine would murder the performance.
     
  4. ParanoidDrone

    ParanoidDrone L3: Member

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    As far as a spiral mountain goes, you could maybe try an enlarged version of Offblast -- switchbacks connecting appropriately sized gameplay areas for whatever you had in mind, with the final part being a spytech base hidden within the mountain itself. Doomsday device on the summit optional.
     
  5. Boylee

    aa Boylee pew pew pew

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    Doomsday devices ALWAYS make mountain bases realistic and legitimate.
     
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