Preventing Control Point Blockage

Printed Paper

L1: Registered
Nov 14, 2019
8
1
I'm trying to make a control point that is originally Red's point. When Blu attempts to capture it, I don't want the meter to stop filling when a Red member goes into the volume. I want the point to continue capping. What do I do?
 

henke37

aa
Sep 23, 2011
2,075
515
This is hardcoded in the C++ code. You can't change this.
 

TFTingle

L1: Registered
Nov 15, 2019
9
0
1) Open up the Properties window of the trigger_capture_area.

2) Turn off SmartEdit.
step1.PNG

3) Manually add a Key/Value pair.
step2.PNG

4) Name the key "filtername" (without quotes).

5) Create a new filter_activator_tfteam entity (unless you already have one in the map) that only passes for BLU (mine is named "blu_ALLOW").

6) Add the name of that filter to the value field of the Key/Value field you created.
step3.PNG

You now have a control point capture area that will treat RED players as being non-existent.
 
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