1. killohurtz

    aa killohurtz Distinction in Applied Carving

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    [​IMG]

    Here it is folks, a handy prefab for all those passtime maps we'll inevitably be seeing in the coming weeks! Everything is ripped straight out of pass_warehouse (which I have also included in this download as a decompiled vmf) and organized for your convenience. The prefab itself includes forward/defense spawns for each team, 2 jump pads with targets, 4 speed boosts, the ball spawner box, and goals complete with particle effects.

    NEW DOWNLOAD: http://tf2maps.net/resources/pass-time-official-prefab.953/
     
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    Last edited: Nov 9, 2015
  2. KubeKing

    Server Staff KubeKing dan's birthday was fun too

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    Wow, thanks!

    I'm looking through the decompiled pass_warehouse right now, is there any reason why the Jack dropper's support beams aren't detailed? There are also some other pieces of geometry that are frustratingly not func_detail'ed.
     
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  3. BlockBuilder57

    BlockBuilder57 L1: Registered

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    you sexy man thank you
     
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  4. tyler

    aa tyler snail prince, master of a ruined tower

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    Isn't it just the transparent strut texture? Anything transparent won't cut visleaves.
     
  5. KubeKing

    Server Staff KubeKing dan's birthday was fun too

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    Oh, oops, you're right. I was clicking the middle strut texture and thinking that the entire thing wasn't func_detailed. Still, there are some places where func_detailing would seem obvious, yet isn't implemented.
     
  6. tyler

    aa tyler snail prince, master of a ruined tower

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    I'll have to look and judge for myself. I've learned over time that func_detail isn't always as wise as it initially seems to be.
     
  7. Anreol

    Anreol L6: Sharp Member

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    Thanks!
    Will use those trigger_catapult
     
  8. Bunbun

    aa Bunbun Gay sex slave

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    Thanks!
     
  9. Anreol

    Anreol L6: Sharp Member

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    Uh, you can also add those vertical catapults? With the props too, and the particle effect... uhh
    please?
     
  10. killohurtz

    aa killohurtz Distinction in Applied Carving

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    All you'd have to do to change the direction of the jump pads is move the info_target, so I didn't see a need to include them. The Warehouse vmf is included in this download if you want to copy the prop and particle setup.
     
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  11. Vert

    Vert L1: Registered

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    Thank you very much for this. A couple notes, the goals in the prefab map are missing the glowing backlight as well as the O-ring of playerclip. Just copy those over from warehouse and you'll be fine. Other than that amazing job.
     
  12. Vel0city

    aa Vel0city func_fish

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    Neat.
     
  13. Sandels

    Sandels L1: Registered

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    Great work!