[Prefab] Jonah's A/D CTF prefab

Discussion in 'Mapping Questions & Discussion' started by jpr, Aug 18, 2009.

  1. jpr

    aa jpr

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    Yeah, I had nothing to do (lies), so I decided to make my own A/D CTF prefab.
    Icarus' one is good, but it's not perfect. (Come on, you don't need more than 1 flag if the flag always spawns at the same spot.)

    This one includes 3 variations of the A/D CTF mode:

    Snowdrift style:
    -one round, 4 cps like badwater
    -flag spawns at the previous capped point
    -no blocking

    Youme's original style:
    -three rounds, 2 cps in each
    -flag spawn at the capped point after 15 seconds
    -blocking

    Vector style (Minus the security alert stuff, I don't know how it's done and I didn't want to copy anything from Icarus' prefab):
    -three rounds, 2 cps in each
    -flag spawns at the blue spawn
    -blocking

    I made this pretty quickly, but there shouldn't be any major bugs. I don't expect anyone to actually use this at this point, I just made this for fun.

    DOWNLOAD
     
    • Thanks Thanks x 5
    Last edited: Sep 1, 2009
  2. The Political Gamer

    aa The Political Gamer

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    Cool. /me adds to ABS pre-fab
     
  3. Owlruler

    Owlruler L12: Fabulous Member

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    nice!
     
  4. BrokenTripod

    BrokenTripod L5: Dapper Member

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    Did you implement something so that overtime doesn't last forever if Blu keeps picking up the intel as it returns?

    I might use this eventually for my map, since Icarus's prefab does seem a bit complex...
     
  5. jpr

    aa jpr

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    Yes I did, and that reminds me, I completely forgot to credit you :blushing:
    Editing post...
     
  6. BrokenTripod

    BrokenTripod L5: Dapper Member

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    Haha, that's perfectly fine, I was just curious if you created a better fix than the one I did. I'm almost positive you can do it with a single relay, I'm just a failure at figuring that out.
     
  7. jpr

    aa jpr

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    Yeah, I'm using a single relay, but it's basically the same as yours.
    edit: I just realized my way doesn't work
    I'll update this tomorrow
     
    Last edited: Aug 19, 2009
  8. KarmaPolice

    KarmaPolice L3: Member

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    And here I was wondering why the red team kept winning whenever the intel returned to the base. :p
     
  9. jpr

    aa jpr

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    Sorry about the possible wait, I forgot about this.
    Download link is there in the first post again