PL Precipice 20-05-2019

A single-stage Payload map based around the transportation of a well of evil souls.

  1. TanookiSuit3

    TanookiSuit3 L1: Registered

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    Precipice - A single-stage Payload map based around the transportation of a well of evil souls.

    Precipice is a single-stage Payload map with an emphasis on vertical combat contrasted with quick CQC spaces. Precipice takes place in an abandoned mill built at the edge of a chasm. Blu is tasked with the objective of pushing a cauldron containing a mysterious and evil potion which Red must defend from reaching its final destination: A well of evil souls waiting to be unleashed.

    Perhaps the mill isn’t here by coincidence after all...

    Precipice is a pretty old map me and my buddy The Horse Strangler have worked on. I’ve wanted to get back to this map after we put so much work into it. Precipice was always a Halloween themed map, and we figured we’d try and get this out at a reasonable spot before October.

    We’ve done a lot of testing on the map prior, but it’s gotten a lot of attention lately, especially coming back to it with fresh, wiser eyes.

    We’re currently on iteration V3. The map is in a pretty good state to release as is, but we want to hammer down some solid playtest feedback on it before we do.
     
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  2. basilhs333

    basilhs333 L9: Fashionable Member

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    Hey there. I tested your map on a private server and I noticed 3 things.
    Firstly the map is set with mat_fullbright 1 by default. Meaning that there is either a leak in the map or you accidentaly compiled with lighting off. ( and i tried using commands to see if tf2 was playing games with me or something but it was no use)

    secondly , there is this gigantic sightline over here , overlooking the blue spawn.
    20190515183510_1.jpg

    Lastly something minor. I just felt pointing that out.
    20190515183337_1.jpg

    good luck with your map mate.
     
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  3. TanookiSuit3

    TanookiSuit3 L1: Registered

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    Thanks for the feedback mate. It seems as thought the issues was doing an HDR only compile. The map will be compiled with both LDR and HDR next time. I am too used to CS:GO compiling, which only requires HDR.
     
  4. TanookiSuit3

    TanookiSuit3 L1: Registered

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  5. Asd417

    aa Asd417 e

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  6. TanookiSuit3

    TanookiSuit3 L1: Registered

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  7. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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  8. TanookiSuit3

    TanookiSuit3 L1: Registered

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