Precipice

KotH Precipice b5

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timberghost_paintball

L2: Junior Member
Dec 19, 2007
77
198
Precipice - battle on a Mt. Rushmore style cliff of Saxton Hale's face

Hi this is my old map koth_precipice that I completed in 2011. I'm no longer an active mapper but some people contacted me about it and Exactol was kind enough to fix an old static prop setting that broke the map and recompile it for me.

precipice_1.jpg
precipice_6.jpg
precipice_14.jpg
precipice_17.jpg
 

Pocket

Naylte ven, naylte yen.
aa
Nov 14, 2009
4,672
2,487
OK, so I know this map is no longer in development, but...

115E5431EEACEC2B445FE7918E095A71BB3877FA


Major lighting issue here

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Is anyone else getting this rendering issue? I installed that Source Filmmaker Beta pack recently, so that might be the cause, but this is happening even with sv_pure 2. When I was spectating, it was giving me those phantom wireframes that sometimes pop up in broken maps as well.
 

Exactol

Certified Hammer Hacker
aa
Jul 11, 2013
419
532
Not sure whats going on in the first screenshot, it looked fine on my end. It seems compile pal missed the roof texture in the second
 

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,260
1,741
Is anyone else getting this rendering issue? I installed that Source Filmmaker Beta pack recently, so that might be the cause, but this is happening even with sv_pure 2. When I was spectating, it was giving me those phantom wireframes that sometimes pop up in broken maps as well.

Yeah, I really need to update that pack. Give me a few hours, tops, and It'll be up.
 

Pocket

Naylte ven, naylte yen.
aa
Nov 14, 2009
4,672
2,487
Looking at it a second time, I think the first screenshot was caused by unrendered geometry as well, actually; there's supposed to be a curved brush between that ceiling and the ridged metal trim.
 

timberghost_paintball

L2: Junior Member
Dec 19, 2007
77
198
Yes it appears that the wood panel texture or material was not packed in and is not rendering. If you load it on a PC that has those files as Exactol and I probably did the map looks correct. Hopefully we can get this fixed and post an update shortly