Pre-Placing Buildables on a Map

Discussion in 'Mapping Questions & Discussion' started by PeterNorthsStuntDouble, Aug 7, 2009.

  1. PeterNorthsStuntDouble

    PeterNorthsStuntDouble L1: Registered

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    Hey everyone, this is probably a pretty easy question but I searched here and Google and couldn't find the answer, probably just because I don't know the correct terminology for what I'm trying to do.

    I'm working on a practice spy map for myself (cuz I suck at spy and want to improve without bugging my friends to help me) and was wondering how to put buildables such as sentries, dispensers, and teleporters into a map so I don't need to have a friend there as engy to build them.

    Thanks for your time.
     
  2. Owlruler

    Owlruler L12: Fabulous Member

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    sentries and deispersers are obj_ followed by the desired buildable but teleporters cannot be made in this way.
     
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  3. PeterNorthsStuntDouble

    PeterNorthsStuntDouble L1: Registered

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    Awesome, thanks for your help.
     
  4. Terr

    aa Terr Cranky Coder

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    You want this:
    [ame="http://forums.tf2maps.net/showthread.php?t=4674"]Ultimate Mapping Resource Pack - TF2Maps.net Forums[/ame]

    It allows you to select obj_sentrygun etc. from the drop-down etc. and shows the Sentry model in Hammer.
     
  5. Owlruler

    Owlruler L12: Fabulous Member

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    obj_sentrygun and obj_dispenser were already there, ABS only added extra I/O's and flag.