So I had a weird idea, and is that on new round or when a team captures a point, some health packs will randomly transform into a prop_static with that health pack model spinning and a trigger_hurt around it.
But its possible to make a heath pack entity be enabled/disabled randomly on new round, with the triggers, props and stuff?
But its possible to make a heath pack entity be enabled/disabled randomly on new round, with the triggers, props and stuff?
Darren: "Look there is a health pack!"
Darren:"No fuck you're dead now"
Corvatile: Looks like a fair and balanced game mechanic