Possible to disable CP unlock sounds in koth?

Discussion in 'Mapping Questions & Discussion' started by Malcolm, Dec 22, 2009.

  1. Malcolm

    Malcolm L3: Member

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    Hi there,

    is there any way to disable the announcer's "CP Enabled"-messages in Koth? I have three CPs in my map, and the sounds are overlapping which doesn't sound well...

    I hope someone can help me, as I already checked the most of the "Disable Sound"-flags I found...
     
  2. Pseudo

    Pseudo L6: Sharp Member

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    Instead of using the "Control Point Delay" setting of tf_logic_koth, you could have your CPs start locked and then unlock them manually with inputs. A team_round_timer would send SetTeamCanCap inputs to the trigger_capture_areas.

    Another idea, I'm not sure if this works or not, would be to send AutoCountdown 0 to zz_red_koth_timer and zz_blue_koth_timer (this will show up as errors in Hammer but those are the KotH team_round_timers).
     
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    Last edited: Dec 22, 2009
  3. Malcolm

    Malcolm L3: Member

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    I never thought THAT way around...

    I think I will try the first solution you mentioned, maybe that will help for me.

    Thanks.