portalnum>numareaportals

Discussion in 'Mapping Questions & Discussion' started by Oni134, Jun 10, 2019.

  1. Oni134

    Oni134 L2: Junior Member

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    hi, can someone help me?
    all the areaportals are correctly placed but i still have this error (portalnum>numareaportals)
    my map don't have any leaks and I don't know what can cause this error
     
  2. Asd417

    aa Asd417 Sample Text

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    Do you have a really small displacement?
     
  3. Oni134

    Oni134 L2: Junior Member

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    Yes but they are func_detail
     
  4. Da Spud Lord

    aa Da Spud Lord Occasionally I make maps

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    Displacements should not be func_detail. Displacements on their own do not cut visleaves or affect visibility in any way, and in fact turning displacements into any type of entity, including func_detail, will cause the compile to fail fatally.
     
  5. Oni134

    Oni134 L2: Junior Member

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    i need to delete these displacements?
     
  6. Da Spud Lord

    aa Da Spud Lord Occasionally I make maps

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    You don't need to delete them, just turn them back into world geometry by selecting them and pressing the "To World" button on the right, next to the "To Entity" button.
     
  7. Oni134

    Oni134 L2: Junior Member

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    I have an other question, i put a nodraw brush inside a areaportal because i was having the leak ”areaportal dosen't touch two areas"
    is that good or bad?
     
  8. Wyvern

    aa Wyvern Certified TF2 Cartographer

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    I don't think nodraw will help you in this instance. Try taking a look at the areaportal and make absolutely sure that the sides of the areaportal are touching the wall. Sometimes, if the grid size is too small, you can leave a tiny, one unit in between teh door and the areaportal. This will result in an error, much like a regular leak would do. If you aren't able to find the leak, try decreasing the grid size and remaking the areaportals. Hope this helps!
     
  9. Oni134

    Oni134 L2: Junior Member

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    the thing of the nodraw worked but i still have te portalnum error
     
  10. Oni134

    Oni134 L2: Junior Member

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    i deleted all the small displacements
     
  11. Oni134

    Oni134 L2: Junior Member

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    any help?