** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Users\User\Desktop\Tf2 maps\dambusters\dambusters.vmf"
Valve Software - vbsp.exe (Apr 29 2015)
4 threads
materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials
Loading C:\Users\User\Desktop\Tf2 maps\dambusters\dambusters.vmf
Patching WVT material: maps/dambusters/nature/blendrockgroundwallforest_viaduct_event_wvt_patch
Patching WVT material: maps/dambusters/nature/blendrockgroundwallforest_wvt_patch
Patching WVT material: maps/dambusters/cp_mountainlab/nature/blendrocktograss002_wvt_patch
Patching WVT material: maps/dambusters/pl_barnblitz/blendmetalroofsnow_03_wvt_patch
Patching WVT material: maps/dambusters/nature/blendgrasstosnow001_wvt_patch
Patching WVT material: maps/dambusters/brick/blendcobbletocobblesnow001_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...Wrote C:\Users\User\Desktop\Tf2 maps\dambusters\dambusters.lin
Areaportal leak ! File: C:\Users\User\Desktop\Tf2 maps\dambusters\dambusters.lin
Brush 49348: areaportal brush doesn't touch two areas
Brush 49366: areaportal brush doesn't touch two areas
Brush 48896: areaportal brush doesn't touch two areas
Brush 49334: areaportal brush doesn't touch two areas
Brush 49149: areaportal brush doesn't touch two areas
Brush 49133: areaportal brush doesn't touch two areas
Brush 49218: areaportal brush doesn't touch two areas
Brush 49218: areaportal brush doesn't touch two areas
Brush 49218: areaportal brush doesn't touch two areas
done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 18 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\User\Desktop\Tf2 maps\dambusters\dambusters.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (206046 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 876 texinfos to 523
Reduced 68 texdatas to 57 (1970 bytes to 1576)
Writing C:\Users\User\Desktop\Tf2 maps\dambusters\dambusters.bsp
4 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" -fast "C:\Users\User\Desktop\Tf2 maps\dambusters\dambusters"
Valve Software - vvis.exe (Apr 29 2015)
fastvis = true
4 threads
reading c:\users\user\desktop\tf2 maps\dambusters\dambusters.bsp
reading c:\users\user\desktop\tf2 maps\dambusters\dambusters.prt
949 portalclusters
2585 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 35390 visible clusters (6.60%)
Total clusters visible: 535871
Average clusters visible: 564
Building PAS...
Average clusters audible: 897
visdatasize:217342 compressed from 227760
writing c:\users\user\desktop\tf2 maps\dambusters\dambusters.bsp
0 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" -noextra "C:\Users\User\Desktop\Tf2 maps\dambusters\dambusters"
Valve Software - vrad.exe SSE (Apr 29 2015)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[37 texlights parsed from 'lights.rad']
Loading c:\users\user\desktop\tf2 maps\dambusters\dambusters.bsp
Setting up ray-trace acceleration structure... Done (0.61 seconds)
3663 faces
1 degenerate faces
831287 square feet [119705360.00 square inches]
13 Displacements
7547 Square Feet [1086884.13 Square Inches]
3662 patches before subdivision
87928 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (10)
transfers 8789826, max 707
transfer lists: 67.1 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0226 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 6/1024 288/49152 ( 0.6%)
brushes 608/8192 7296/98304 ( 7.4%)
brushsides 3987/65536 31896/524288 ( 6.1%)
planes 2194/65536 43880/1310720 ( 3.3%)
vertexes 5303/65536 63636/786432 ( 8.1%)
nodes 1928/65536 61696/2097152 ( 2.9%)
texinfos 523/12288 37656/884736 ( 4.3%)
texdata 57/2048 1824/65536 ( 2.8%)
dispinfos 13/0 2288/0 ( 0.0%)
disp_verts 941/0 18820/0 ( 0.0%)
disp_tris 1472/0 2944/0 ( 0.0%)
disp_lmsamples 20596/0 20596/0 ( 0.0%)
faces 3663/65536 205128/3670016 ( 5.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1772/65536 99232/3670016 ( 2.7%)
leaves 1935/65536 61920/2097152 ( 3.0%)
leaffaces 4423/65536 8846/131072 ( 6.7%)
leafbrushes 1323/65536 2646/131072 ( 2.0%)
areas 5/256 40/2048 ( 2.0%)
surfedges 24503/512000 98012/2048000 ( 4.8%)
edges 14302/256000 57208/1024000 ( 5.6%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 333/32768 3330/327680 ( 1.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5124/65536 10248/131072 ( 7.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 1/512 352/180224 ( 0.2%)
LDR lightdata [variable] 3949524/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 217342/16777216 ( 1.3%)
entdata [variable] 28032/393216 ( 7.1%)
LDR ambient table 1935/65536 7740/262144 ( 3.0%)
HDR ambient table 1935/65536 7740/262144 ( 3.0%)
LDR leaf ambient 982/65536 27496/1835008 ( 1.5%)
HDR leaf ambient 1935/65536 54180/1835008 ( 3.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/16898 ( 0.0%)
pakfile [variable] 3878/0 ( 0.0%)
physics [variable] 206046/4194304 ( 4.9%)
physics terrain [variable] 2581/1048576 ( 0.2%)
Level flags = 0
Total triangle count: 10139
Writing c:\users\user\desktop\tf2 maps\dambusters\dambusters.bsp
17 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\User\Desktop\Tf2 maps\dambusters\dambusters.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\dambusters.bsp"
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\hl2.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" +map "dambusters" -steam