Portal 2 Mod Levels 'For All Platforms'

Discussion in 'Off Topic' started by Micnax, Jan 24, 2011.

  1. Micnax

    aa Micnax I maek map

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    [​IMG]

    http://www.nowgamer.com/news/5030/portal-2-mod-levels-for-all-platforms

    Sounds pretty goddamn neat! Portal mappers are gonna have a bigger audience they can reach out to now ;)
     
  2. Dragonstorm24

    Dragonstorm24 L4: Comfortable Member

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    I heard about this, this means more exposure for Portal mappers
     
  3. Lancey

    aa Lancey Currently On: ?????

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    Portal 2 Confirmed to be Agnostic
    Christian Church in Turmoil
     
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  4. Seba

    aa Seba DR. BIG FUCKER, PHD

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    inb4 hats
     
  5. Pocket

    aa Pocket func_croc

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    Look at those tiles. Notice anything?

    I'm calling it. Source 2011 will let you make textures that reflect in real time instead of just cubemaps.
     
  6. Dragonstorm24

    Dragonstorm24 L4: Comfortable Member

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    2011 SDK Update

    -source filmmaker added
     
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  7. Pocket

    aa Pocket func_croc

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    I'll take that bet.
     
  8. Numerous

    Numerous L4: Comfortable Member

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    I've never really understood cubemaps. This is probably just a demonstration of that fact, but why not just automate them?
     
  9. Rexy

    aa Rexy The Kwisatz Haderach

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    It's not like it would be any worse, but they cost in filesize. And sometimes you need a bigger/smaller size for a cubemap, so you're really not getting efficiency out of it if it were automated. Plus, what's so hard about putting them in and remembering to build them?
     
  10. Numerous

    Numerous L4: Comfortable Member

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    Bigger burden of knowledge = lower accessibility.

    That is definitely NOT a fancy way of me saying I'm lazy.
     
  11. Untouch

    Untouch L4: Comfortable Member

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    [​IMG]
     
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  12. Pocket

    aa Pocket func_croc

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    If they do do this, I hope they also add the ability for said surfaces to reflect with a blur effect, so it looks like they're only semi-glossy.

    Although I guess at that point I'm pretty much describing a look you can get with Phong shading. But then, you can't do that with brushwork either.

    Yet.