- Aug 6, 2009
- 33
- 15
Okay, just something i found out, i have no real use for it but it might be good to know for some of you .
So, if you place point_servercommand and name it to whatever, then place something to Trigger it, for example a trigger_multiple.
Would set the gravity to 100 .
But you can do way more (bad) things with it, for example you can use the point_clientcommand to bind some keys .
For example:
Or you could exit the clients game with:
So, if you place point_servercommand and name it to whatever, then place something to Trigger it, for example a trigger_multiple.
trigger_multiple -> OnStartTouch -> NAME_OF_point_servercommand -> Command -> sv_gravity 100
Would set the gravity to 100 .
But you can do way more (bad) things with it, for example you can use the point_clientcommand to bind some keys .
For example:
Would bind the kill function to the left mouse button, for the client of course .trigger_multiple -> OnStartTouch -> NAME_OF_point_clientcommand -> Command -> bind mouse1 kill
Or you could exit the clients game with:
trigger_multiple -> OnStartTouch -> NAME_OF_point_clientcommand -> Command -> quit