plr_tiftid_mc18

PLR plr_tiftid_mc18 _a1a

Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
524
395
plr_tiftid_mc18 - What if you designed the entire layout around all of its little unintentional sightlines

A PLR map in the style of Pipeline stage 3, but with efforts to make it less spawncampy and more focused thanks to doors that only open once the cart passes a certain point.

Also features the train finale from Banana Bay.
 

Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
524
395
Tiftid updated plr_tiftid_mc18 with a new update entry:

A1A - It's the players who are wrong not me right guys???

-Fixed an issue where teams would occasionally not win despite blowing up their cart
-Fixed an issue where the sound of the train would never stop playing (I actually couldn't, but I moved the train far enough away so you can't hear the sound anymore)

-Added more health, especially close to the central room to help players both push the cart to the finale and stop the enemy from doing the same

-Changed an "x" that was annoying to fight around into two windows which should be more enjoyable...

Read the rest of this update entry...