plr_ironbridge_stage3

PLR plr_ironbridge_stage3 A2A

cupcaaakes

L1: Registered
May 25, 2020
19
6
Ironbridge - Blow up the enemy's roof in this very windy Payload Race map.

Super early first test, I'd even more call it a concept. Maybe this goes somewhere.

This is Ironbridge (Name not final). I plan on having this as a three-stage Payload Race map, however, I'd like to have every stage playtested to perfection before I add any more stages.

I hope you guys like it, making the logic work was not easy. Please tell me what you think and what I could improve on!
 

cupcaaakes

L1: Registered
May 25, 2020
19
6
Lots of updates to my map that I did instead of studying for my test. Got my priorities straight, I know I know.

-Brand-new building separating the loop from the spawn doors so you can't just camp the cart from your spawn.
-New and improved bridge area. Both below and above the bridge is completely redesigned.
-New spawn rooms. Half of all players will now spawn in a spawn room that's higher above with better access to the roof, as well as a new door to the shack.
-Nobuild zone above the cart shed.
-Rebuilt part of the loop as it was barely used and give it to the attackers instead.

Hopefully you'll like the changes!
a2_1.png
a2_2.png


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