plr_diversion

PLR plr_diversion A2a

RataDeOrdenador

L5: Dapper Member
Oct 12, 2015
230
105
What I can tell right now from the images is the massive sightlines. Is the map medieval MEDIEVAL (meele only),or just Medieval-aesthetic? yes,that is a thing.

Either way it's a...PROBLEM. It's a big one if we have sniper rifles and rockets and blablabla. If not,it's still something you should fix.

Both carts are just going from point A to point B in a "straight" line. There's no noticeable heights,or curves,or stuff like that.

Consider looking at some PLR map as a reference. For example,you have Valentine (72HR) , Yuno or even Hierach. Yes,they're not a Medieval PLR map,but still they're a good thing to look at.

For Medieval-but-no-PLR-map,you have Lil'burgh , Burghausen , PD DeGroot and Marienwerder among others. Those are a bunch of awesome maps designed to be as balanced as possible with the Medieval gamemode.
 

Grubzer

L5: Dapper Member
Jan 3, 2016
203
39
New update is here!
Changes:
  • Added health kits and ammopacks
  • Now players can get outside of castle without trapping themselves, or taking fall damage
  • Final capture point moved to top of the spire, making rounds longer
  • Added second exit from spawns
  • Gates now openig 3x times faster (30 units/s)
  • Fixed black wall
  • Added barn building, to cover from snipers
  • Added fences, to cover from snipers
  • Added route under the central bridge
Screenshots:
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Read the rest of this update entry...
 
Last edited:

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
Why is this map asymmetrical?
 

zahndah

professional letter
aa
Jul 4, 2015
721
642
You should scale up the texture scale on the water, it looks super repetitive from the screenshots.
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
It should not be asymmetrical. Where are differences?
RED's side of the bridge has a ramp that's left unfinished on the BLU side.