plr symmetry

Discussion in 'Mapping Questions & Discussion' started by bob+M|M+, Jun 1, 2009.

  1. bob+M|M+

    bob+M|M+ L6: Sharp Member

    Messages:
    348
    Positive Ratings:
    185
    So we all know that plr_pipeline has reflectional symmetry instead of rotational. I'm really curious why they do this... afterall, there is an inherit imbalance, giving the team that turns left more often an advantage. (for those that don't know, your ammo expels from the right of your crosshair)

    any ideas?
     
  2. TheBladeRoden

    TheBladeRoden L7: Fancy Member

    Messages:
    491
    Positive Ratings:
    165
    What's weirder is that they could have avoided that whole crossing tracks bit
     
  3. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

    Messages:
    4,767
    Positive Ratings:
    5,508
    I assume that was done on purpose, not an "oh crap they cross now we need to prevent collision"
     
  4. cornontheCoD

    cornontheCoD L7: Fancy Member

    Messages:
    437
    Positive Ratings:
    70
    VALVe said in a future update that they will allow players to choose which side the gun is on.
     
  5. An Icy Mouse

    aa An Icy Mouse

    Messages:
    205
    Positive Ratings:
    34
    I hope thats on a per-gun basis since they got the huntsman the wrong way around and I don't want to swap ALL my guns just to have a correct bow.
    having my own bow makes certain things like this about the huntsman really irk me, another major problem is the string bends completely wrong (the part where it's hooked over the top and bottom of the bow doesn't get pulled taught) and the actual bow itself doesn't bend... has no one at valve ever used a bow?? D: