plr stage 3 carts missing! HALP

Discussion in 'Mapping Questions & Discussion' started by J4CK8, Jul 9, 2009.

  1. J4CK8

    J4CK8 L11: Posh Member

    Messages:
    820
    Positive Ratings:
    223
    So I'm almost ready to release my plr map for alpha testing and it all seems to work up until stage 3.

    At the begining of the stage, the HUD only shows red's cart and progress which is already halfway across the bar. I walked out of spawn to discover no red or blu cart where they should have started, so I noclipped to stage 2 and there they were :confused:

    I'm pretty sure I have everything set up correctly, I used ABS's gametype library but it just won't work.

    Please, if you know or think you know what I need to do, answer here.

    Thanks in advance, Jack
     
  2. The Political Gamer

    aa The Political Gamer

    Messages:
    4,468
    Positive Ratings:
    1,683
    You installed the FGD right?
     
  3. J4CK8

    J4CK8 L11: Posh Member

    Messages:
    820
    Positive Ratings:
    223
    Yeah, the only thing I can really see that could be wrong is the teleporting of the carts. Becuase my map doesn't give you a headstart in stage 2 (only in stgae 3) I had to change the teleport bit, and I may have chaned the stage 3 teleport by accident?

    Could you give me an example of what outputs should be on the control point to make the carts spawn a bit further forwards?

    Thanks
     
  4. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

    Messages:
    4,769
    Positive Ratings:
    5,531
    The math_counter and logic_case at the bottom of the stack are what control advancing the cart in the third stage. Counter should have the following:

    [​IMG]

    and the case should have these:

    [​IMG]

    with a single OnGetValue linking the counter to the case.

    (and all entities those I/O reference should exist)
     
    • Thanks Thanks x 1
  5. J4CK8

    J4CK8 L11: Posh Member

    Messages:
    820
    Positive Ratings:
    223
    That has half worked. The carts are now at the correct starting point however the HUD still only shows red's progress bar from stage 2, but this time it isn't half full.

    Also do you know how to make the cart fall forwards down a slope? I had a quick try but failed quite badly.

    Thanks