PLR red cart doesn't move

Discussion in 'Mapping Questions & Discussion' started by Stickface, Oct 7, 2016.

  1. Stickface

    Stickface L1: Registered

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    okay what the heck,
    I set up a plr map and I made red side's track first, copied it and renamed the points, put in the logic and carts, and for whatever reason red's cart doesn't move.

    I used the plr logic and carts from the ultimate mapping resource as well as a more recent all gamemodes prefab (couldn't remember the name off my head)

    however blu side works perfectly fine
    I'll be posting screenshots tomorrow as it is late right now

    any help at all would be VERY apprectiated
     
  2. DrLambda

    aa DrLambda L69: Teeheehee, Member

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  3. Stickface

    Stickface L1: Registered

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    I already have the logic included in that, and I forgot to mention that the map is multi-stage
     
  4. DrLambda

    aa DrLambda L69: Teeheehee, Member

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    I can't really say what's going wrong exactly, but you should know that the PLR entity setup is a fickle mistress. While making Hierarch, even very late in development, i broke quite a few things and had to completely redo. I'd suggest trying to compile the prefab as-is (with the other visgroups turned off) and see if you can reproduce the behaviour. If you can't, delete the entity setup from your map and put the prefab in, then only change the values you absolutely have to change.