PLR problem (circuit)

Anreol

L2: Junior Member
Feb 21, 2015
60
273
Problems... problems everywhere.
Well, the first problem its that the bomb, at some part, it stops moving.
And i have all the path_track connected and everything, but I don't know why at that spot stops moving, and I guess that problem is making the PLR HUD don't appear too.

Also, I'm having another problem.
I'm using the prefab/gamemode of PLR circuit (Do to remember the plr_orbit map of April fools day? Well that's it) And what happens is when the BLU bomb reach the RED bomb, it explodes, the BLU bomb disappears and the RED one go flying. But BLU team don't win and the round never ends.
This problem made me hold my map and wait another day to release it.
Also I'm thinking, if this don't work, edit it and convert into a KOTH map
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
Can't wait for koth_timbermill.
 

14bit

L14: Bit Member
aa
Oct 5, 2014
642
2,068
Hello! The prefab I made is really buggy and I never really got around to cleaning it up. The round not ending is an issue I ran into with plr_orbit, but I don't remember how I fixed it. I think there is still a slight chance for it to happen in the released version.

Your other issue sounds like it's somewhere in the team_train_watchers or in the func_tracktrains themselves. Try double-checking that all of the path starts/ends in the team_train_watchers are set up right.

The whole game mode was thrown together very quickly and I wasn't the greatest with logic at the time. Just keep poking around and fixing things until it works. I suggest you open your map and the prefab at the same time and go through all of the logic to make sure it is the same. I might update the prefab to be better in the future, but I have other projects at the moment.