I've been designing a CTF map for some time, although I only recently set to work actually designing it in Hammer. It consists of two bases across a small body of water from one another, with a flooded tunnel system granting two "back doors" to the base and away from the jaundiced eyes of battlement-to-battlement sniper feuds. However, there's an extra caveat to this map: both teams are armed with a bomb cart and track and a final terminus at the wall of the intel room for the opposing team. The idea here is that the presence of the bomb track brings Engineers forward in their defense; instead of building on top of the intel they have to defend their whole base lest the attacking team drop a bomb on the side of their building and weaken the whole of their defense. Obviously, I'm a new mapmaker. I've never made a regular CTF map, much less CTF/PLR hybrid. So I need to get a good idea of the dimensions of a good CTF map before I try cramming a payload in there. And if, once the payload be crammed, whether I've made the act of getting the bomb to the final terminus and blowing a hole in the enemy defense is accessible without requiring a whole lockdown by the defending team. I'm still in pre-alpha, so I've only built one side of the map (to be mirrored later), the geometry is rough and the carpet is ugly, but I'm wondering if it would make a good CTF map, and eventually, a good PLR map as well. I'll load some screens tomorrow, but until then, what do you guys think of the concept? Has it already been done before?