PLR PLR (+CP) NoName... Work in progress...

Discussion in 'Map Factory' started by CafeineMan, Jul 4, 2012.

  1. CafeineMan

    CafeineMan L2: Junior Member

    Messages:
    58
    Positive Ratings:
    9
    Single payload race map with a capture point (for each team) at the beginning (in order to push the cart).

    It's just the architecture. The spawnroom is awfull. The lights are minimalist. They are still missing several entries in the capture point room.
     
    Last edited: Jul 8, 2012
  2. Jeremy

    Jeremy L11: Posh Member

    Messages:
    829
    Positive Ratings:
    251
    In Alpha stage you don't need to worry about aesthetics. For now you should just focus on the gameplay of the map.
     
    Last edited: Jul 4, 2012
  3. Woobie

    Woobie L1: Registered

    Messages:
    7
    Positive Ratings:
    0
    Here were my impressions:
    Well done payload track
    Good separation of areas
    Control point rooms are too isolated and need more entrances/exits
    Control point rooms seem like they could be easily missed
    Outside of the control point rooms there are post from some prop sticking through the roof
    The spawn exit that I kept choosing lead to the back side of the map just viewing the skybox(you may want to put more lighting emphasis or a sign in later to direct people to the better exit)


    Overall I see a lot of potential, but I am confused about the game mode so a more in depth explanation would be great.
    Good work so far, keep it up!


    edit: also everyone hates sawblades :)
     
  4. CafeineMan

    CafeineMan L2: Junior Member

    Messages:
    58
    Positive Ratings:
    9
    Thanks for your comments, I appreciate Woobie ;)

    It will be more entrances / exits (a lot !) in the next version.

    It's a pre-alpha version in fact if you prefer... ^^

    Captures points ON (next version) ! Thanks to squintik, you save my life ! :D
     
    Last edited: Jul 8, 2012