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Discussion in 'Mapping Questions & Discussion' started by Goosage, Oct 17, 2008.

  1. Goosage

    Goosage L1: Registered

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  2. Inqwel

    Inqwel L6: Sharp Member

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    Well since your asking about honest reviews:

    I'm not too crazy about the prop use inside. Three resupply lockers next to each other isn't my sort of thing. There are too many light props on the ceiling and it looks rather cluttered. The roof feels low to the ground, 128 I'm guessing is the size of the walls, but I'd go 160 for the wall height. The red console props feel out of place and probably would work better if they were in a room behind glass.
     
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  3. Cat™

    Cat™ L1: Registered

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    Tip 1 would be to save your image files as .png rather than .bmp. Do you really need 3 resupply lockers right next to each other? I'd cut that down to 1, especially as one of the number one rules I read about mapping was to keep clutter to a minimum. If it's not necessary to have 3 then I don't think people will miss the visual effect of having 3. The ceiling vent also seems to be hanging very low, like "I'M GONNA BANG MY HEAD ON THAT." low.

    Anyway, it's better than my first map!
     
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  4. Goosage

    Goosage L1: Registered

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    alright i fix some of those and see what i can do, what can i use besides spot_light to make it a little more brighter but less cluttered?
     
  5. Vander

    Vander L8: Fancy Shmancy Member

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    I'm not sure about the lighting, but the camera prop should be up higher. Seems weird having it around eye level.
     
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  6. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    Hi :)
     
  7. Apom

    Apom L6: Sharp Member

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    Yeah, that camera really looks weird. Like it's a robot looking at you or something. Also, the consoles should be blue, not red (and Mort's glass idea is good too). And you have a texture alignement problem between two adjacent walls in the first screenshot.

    Other than that, I agree with the general cluttering impression and excessively low roof.

    In the outside view, why do you have two brushes on your roof?
     
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  8. Psyphil

    Psyphil L3: Member

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    As already mentioned the lampspamming doesn't really look good and the room should be higher.

    Then the room is basicly one dull rectangle with plain walls, either changing the shape alittle or detailing the walls would probably make things look better.

    Same thing goes with the outside, detail/reshape the wall

    (this is probably a bad explanation but it's almost 2 o'clock and I'm tired)

    EDIT: Also, TF2 mapping is often not about making things look realistic, It's more about making "eye-candy" (is that a word in english too?) and prevent the player thinking it's just another booring wall.
     
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    Last edited: Oct 17, 2008
  9. Goosage

    Goosage L1: Registered

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    lol, yep i took it from his thread.. thanks mort!
     
  10. Bonafide

    Bonafide L6: Sharp Member

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    Roof is too low. A comfortable roof height can be about 1½ respawn lockers.