Please fix doors!

Discussion in 'Mapping Questions & Discussion' started by Twist.vmf, Oct 4, 2016.

  1. Twist.vmf

    Twist.vmf L7: Fancy Member

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    i am working on a new map and i can't get the doors and visualizers to work!


    if you fix it, can you put the new vtf in the comments

    just change the version string to c1fix .
    if not then just tell me how to fix it


    sorry for the poorly spelled name :/
     

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  2. Twist.vmf

    Twist.vmf L7: Fancy Member

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    p.s. not all the doors are on the map


    add 2 per spawn, 1 for each entry
     
  3. sooshey

    aa sooshey :3c

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    It's good to learn how to do these kinds of things yourself, so here's how to fix it. You need a filter_activator_tfteam for each team. The trigger_multiples associated with your spawn doors have filter names listed, but those filters don't exist. This is letting both teams open both spawns' doors. Other than that, I'm not sure what else is wrong, if anything.

    And, you should move the respawnroom visualizers so that they fit snugly in the doorway. Not a requirement, but it looks much better.
     
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  4. Twist.vmf

    Twist.vmf L7: Fancy Member

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    OH MY GOD!!! HOW COULD I FORGET THE FILTER!!!! thank you so much!
     
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  5. Nicky

    aa Nicky Lets try something new!

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    Also remember that the file hammer reads is a VMF (Valve Map File), a vtf is a texture (Valve Texture File). Just pointing this out as it may cause confusion in the future.
     
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  6. Twist.vmf

    Twist.vmf L7: Fancy Member

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    Sorry, I don't know why I would forget that XD