- Apr 28, 2018
- 28
- 15
Ive been recently learning about the deeper features of soundscapes.
And i would like to know if anyone has experimented with this feature, and could answer this.
Can a "playsoundscape" subscape be triggered on and off without affecting the soundscape it is wrapped in?
for example. could this be a way to allow a player to pass through multiple soundscape triggers, and continue to activate compounding sounds or to have a lot of sounds and lose some?
And i would like to know if anyone has experimented with this feature, and could answer this.
Can a "playsoundscape" subscape be triggered on and off without affecting the soundscape it is wrapped in?
for example. could this be a way to allow a player to pass through multiple soundscape triggers, and continue to activate compounding sounds or to have a lot of sounds and lose some?
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