"playsoundscape" can it do more?

HueZee_

L1: Registered
Apr 28, 2018
28
15
Ive been recently learning about the deeper features of soundscapes.

And i would like to know if anyone has experimented with this feature, and could answer this.

Can a "playsoundscape" subscape be triggered on and off without affecting the soundscape it is wrapped in?

for example. could this be a way to allow a player to pass through multiple soundscape triggers, and continue to activate compounding sounds or to have a lot of sounds and lose some?
 
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