"playsoundscape" can it do more?

Discussion in 'Mapping Questions & Discussion' started by HueZee_, Dec 3, 2019.

  1. HueZee_

    HueZee_ L1: Registered

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    Ive been recently learning about the deeper features of soundscapes.

    And i would like to know if anyone has experimented with this feature, and could answer this.

    Can a "playsoundscape" subscape be triggered on and off without affecting the soundscape it is wrapped in?

    for example. could this be a way to allow a player to pass through multiple soundscape triggers, and continue to activate compounding sounds or to have a lot of sounds and lose some?
     
    Last edited: Dec 5, 2019 at 10:01 PM