I am unable to get the branching paths to work. I ran the compile log through the compile log checker and found no errors. Although when I try to push the cart it kills me in a sec. Also the cart will not move.
The cart won't move because you don't have a team_train_watcher entity telling the cart where to go. Also, if you open the cart's trigger_capture_area, you'll see the first control point is "cp_one", which doesn't exist. it looks like you took this from ABS prefab and deleted the capture points. I'm pretty sure the train is killing you because it's surrounded by a trigger_hurt which was only supposed to destroy buildings. However, you are also missing the filter that tells it to only destroy buildings. Head back to the ABS prefab and copy all the logic this time, and only delete what you don't need, patching the holes they leave behind.
I change cp_one to the name of the first path_track name. The payload no longer kills me, although it still will not move.
You have to change that to the name of a capture point, not a path_track. You left only cp_four at the end, so you can set the payload's first point to cp_four and it will travel there.
I do not understand what that means. Do I change the payload cp name or the name for the path tracks?
Also one thing thing that made cart from my own map to kill me was hole at skybox. you might have look at skybox. At top of "toolbox" or what ever it is called is map , there pick load point file. hammer will show up where is hole or entity out of skybox by making red line to hole or entity and if I remember right you must run map ones. hope this was some help to you
Look at your payload push trigger (sspl_pushzone i think) and you'll see cp_one listed in the "control point" field. Simply change that to an existing capture point (in your case, cp_four) The difference is that whatever goes in that blank has to be a capture point, not a path_track.