DM playground v2

deathmatch

  1. myalko95

    myalko95 L1: Registered

    Messages:
    10
    Positive Ratings:
    1
    playground - deathmatch

    map was made for fast deathmatch
    geometry was planned that was so every class is supposed to be usefull
    each team has 4 teleports on spawn that move you to chosen spot/place
    after using teleport you get 2 seconds of uber to prevent spawn camp
    buildings cannot be build close to spawn/teleports locations
    every feedback is apriciated

    on map there are 4 small, 4 medium and 4 big ammo packs
    also there are 4 small, 4 medium and 4 big health packs

    current main problem is people putting sticky granades on tele exits
    and this way somebody who use tele is send flying but survive with fall dmg
    you can counter it with scout double jump, parachute, jetpack, rocket jumper,
    sticki jumper, medic overheal or by taking spy with invisib watch and after landing just look for nearest health pack/ammo pack
    ANY IDEAS TO FIX PROBLEM ABOVE?

    ps sorry for bad english (not my native language)
     
  2. myalko95

    myalko95 L1: Registered

    Messages:
    10
    Positive Ratings:
    1
    I might put some work in this map soon again. Any feedback apriciated.