Player Spawn issue..

Discussion in 'Mapping Questions & Discussion' started by Besley xD, Oct 24, 2009.

  1. Besley xD

    Besley xD L1: Registered

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    I havent had this problem before with any of my maps but i dont seem to be able to find away around it yet..... I create around 16 info_player_teamspawn per spawn. set teams ect. but when people join they all seem to spawn at a single one. Please help :] :facepalm:
     
  2. martijntje

    martijntje L8: Fancy Shmancy Member

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    The info_player_teamspawn enities are
    -to close to each other
    -to close to a wall/floor
    it's best if they dont touch anything
     
  3. Nutomic

    Nutomic L11: Posh Member

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    Or you forgot the func_respawnrooms.
     
  4. UKCS-Alias

    aa UKCS-Alias Mann vs Machine... or... Mapper vs Meta?

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    That has nothing to do with it. respawnrooms are to allow you to change class
     
  5. MoonQuake

    MoonQuake L3: Member

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    Try enabling the console (add -console in the launch properties of TF2) and look for the following errors in red in the console while you load your map:

    Spawnpoint at (-194.00 -1415.00 547.19) is not clear. (will be different coordinates)

    Try to separate your spawn points and raise them more than 8 units above the ground.

    Move them, then compile your map and re-test until there's no more error like this.
    Should do the trick.

    MQ
     
  6. DasMatze

    DasMatze L2: Junior Member

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    Enter the name of your control point round in the fields "blue spawn for round" and "red spawn for round". That fixed it when I (and other people) had that problem.

    DasMatze