Hopefully made RED spawn less spawncampable by adding a third exit
Made a bridge over the track near second
Added some more nooks and crannies
That one-way door now doesn't let you go both ways before A is capped
Clipped staircase near that one-way door
Added platform lore
Blocked a sightline into BLU spawn
Fixed cart not dispensing health and ammo
Made a few changes to map geometry, but nothing major.
Added some health and ammo packs
Added a ramp in the water pit that materializes once A is capped.
Fixed BLU spawn gates having gaps that could be shot through
Added health and ammo to side building on left of bridge from BLU spawn
Added a door that opens when A is captured, and moved some other doors around on the walls they occupied