Can every class jump from the deck onto the round canister and then onto the point? If yes, then just build a (thin) bridge from the deck to the capture point. People generally don't like that type of jumpy stuff. Though I suggest keeping the round canister there anyway, to add to lower-level gameplay. all-in-all, a very good start, keep it up! EDIT: I suggest you change the name for your map though, there are multiple other Plateau (name) maps out there, tf2stats.net will help you out with choosing a name. a search of your name brought up these: http://tf2stats.net/map_search/?search=plateau
looks alright. give us moar screenshots though the area under cap seems dark from what i see also i think you should get it played before bothering with adding stuff like overlays and soundscapes and all that fluff if you havent already
Put an env_tonemap_controller, the HDR is really too bright. http://developer.valvesoftware.com/wiki/Env_tonemap_controller
Don´t use the wood textures with the holes (if a player is able too stand right in front of it). (Check: http://forums.tf2maps.net/showthread.php?t=14713)
I got to play it today for gameday and I liked it for what it intended to be, a small chaotic battle over a central point. I think it could use a bit more height restriction so that soldiers and demo's aren't favored so heavily and more resupplies instead of health kits in each teams base.