Discussion in 'Map Factory' started by Ericpar, Nov 19, 2011.
My first map!
That points looks like real spamfest.
Can every class jump from the deck onto the round canister and then onto the point? If yes, then just build a (thin) bridge from the deck to the capture point. People generally don't like that type of jumpy stuff. Though I suggest keeping the round canister there anyway, to add to lower-level gameplay.
all-in-all, a very good start, keep it up!
EDIT: I suggest you change the name for your map though, there are multiple other Plateau (name) maps out there, tf2stats.net will help you out with choosing a name.
a search of your name brought up these:
looks alright. give us moar screenshots though
the area under cap seems dark from what i see
also i think you should get it played before bothering with adding stuff like overlays and soundscapes and all that fluff
if you havent already
I would advise turning off HDR
sv_cheats 1; cl_drawhud 0; r_drawviewmodel 0
Put an env_tonemap_controller, the HDR is really too bright.
Don´t use the wood textures with the holes (if a player is able too stand right in front of it).
I got to play it today for gameday and I liked it for what it intended to be, a small chaotic battle over a central point. I think it could use a bit more height restriction so that soldiers and demo's aren't favored so heavily and more resupplies instead of health kits in each teams base.
Separate names with a comma.