KotH Plateau

Discussion in 'Map Factory' started by Ericpar, Nov 19, 2011.

  1. Ericpar

    Ericpar L1: Registered

    Messages:
    2
    Positive Ratings:
    0
    My first map!
     
    Last edited: Nov 20, 2011
  2. Wilson

    aa Wilson Burial by Sleep

    Messages:
    1,256
    Positive Ratings:
    841
    That points looks like real spamfest.
     
  3. Terwonick

    Terwonick L6: Sharp Member

    Messages:
    278
    Positive Ratings:
    88
    Can every class jump from the deck onto the round canister and then onto the point? If yes, then just build a (thin) bridge from the deck to the capture point. People generally don't like that type of jumpy stuff. Though I suggest keeping the round canister there anyway, to add to lower-level gameplay.

    all-in-all, a very good start, keep it up!


    EDIT: I suggest you change the name for your map though, there are multiple other Plateau (name) maps out there, tf2stats.net will help you out with choosing a name.

    a search of your name brought up these:
    http://tf2stats.net/map_search/?search=plateau
     
    Last edited: Nov 19, 2011
  4. Sergis

    aa Sergis L666: ])oo]v[

    Messages:
    1,870
    Positive Ratings:
    1,130
    looks alright. give us moar screenshots though
    the area under cap seems dark from what i see
    also i think you should get it played before bothering with adding stuff like overlays and soundscapes and all that fluff
    if you havent already
     
  5. Tarry H Sruman

    Tarry H Sruman Large Orphanage Proprietor

    Messages:
    871
    Positive Ratings:
    820
    I would advise turning off HDR
     
  6. tyler

    aa tyler snail prince, master of a ruined tower

    Messages:
    5,031
    Positive Ratings:
    3,975
  7. RaVaGe

    aa RaVaGe

    Messages:
    723
    Positive Ratings:
    1,017
  8. Bloodhound

    Bloodhound L6: Sharp Member

    Messages:
    316
    Positive Ratings:
    239
  9. possiblylethal

    possiblylethal L1: Registered

    Messages:
    16
    Positive Ratings:
    1
    I got to play it today for gameday and I liked it for what it intended to be, a small chaotic battle over a central point. I think it could use a bit more height restriction so that soldiers and demo's aren't favored so heavily and more resupplies instead of health kits in each teams base.