pl_woodland

Discussion in 'WIP (Work in Progress)' started by E_K, Mar 2, 2009.

  1. E_K

    E_K L1: Registered

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    It's my first pl map. I hope somebody saw version b3 on fpsbanana, so maybe you want say to me something :) b3 is here http://www.fpsbanana.com/maps/74712
    Now i'm creating new version (b4) It will be more smaller then b3. I'm working now on 3D skybox.
    Some screenshots from b4:
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
  2. ikem

    ikem L6: Sharp Member

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    i think i downloaded this sometime ago, like the first 2 stages are dust and the third is alpine? i liked it alot though
     
  3. E_K

    E_K L1: Registered

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    Yes. But in b3 stage 3 was not all in alpine style, only last point, in b4 i do 3 stage all in alpine.
     
  4. E_K

    E_K L1: Registered

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    Updated to b4!!

    Changes:

    Deleted building from stage 1 near red spawn
    Added trigger multiple to some doors
    Added hints and areportals (Optimized)
    Resized stage 2
    Deleted 2 buildings from stage 2
    Resized stage 3
    Rework blue spawn exit on stage 3
    Stage 3 now is all in alpine style
    Added 3DSkybox
    Rework the second point on stage 3
    Some fixes


    http://forums.tf2maps.net/downloads.php?do=file&id=1102
    on fpsbanana http://www.fpsbanana.com/maps/84206

    I'm new here, hope you will be friendly to me :) Plz write your opinions on my map.
     
  5. Fearlezz

    Fearlezz L10: Glamorous Member

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    The map looks veeery nice, looks promising, this map needs more views
     
  6. Shadow Monkey

    Shadow Monkey Super Monkey

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    I looks nice....I like the idea of a mix between alpine and desert! Go on!
     
  7. Sgt.Sausage

    Sgt.Sausage L7: Fancy Member

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    This map looks really cool and detailed and great layout. I cant wait to try it but i think it need a better name for the final release.
     
  8. flubber

    flubber L4: Comfortable Member

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    We tested it tonight :
    4 rounds no team made it thru the 2nd cp of the second part. It's way too tight, no fun, just mass murder. Red spawn too fast too fear dying, and blue are under heavy demo spamming since the path are too close and tight.
     
  9. mtv22

    mtv22 L3: Member

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    Alright well this map looks really good, just a few things that can be fixed.

    Textures seem weird, something up with that rock
    [​IMG]


    I got stuck in this door
    [​IMG]


    Track goes from dark to light, in a couple of other spots aswell.
    [​IMG]


    Stuff not aligned
    [​IMG]


    Stuff not aligned
    [​IMG]


    Stuff not aligned
    [​IMG]


    Stuff not aligned
    [​IMG]


    Stuff not aligned
    [​IMG]


    Looks, well, not great.
    [​IMG]


    Odd alpine texture in desert map.
    [​IMG]


    I think stairs would look better here.
    [​IMG]
     
  10. E_K

    E_K L1: Registered

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    What wrong with that name? There are a lot of wooden buildings, so it's woodland.

    I have no idea what it couse :(
     
    Last edited: Mar 10, 2009
  11. E_K

    E_K L1: Registered

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    Plz help!! How to fix problem whith <killername> at final Boom?
     
  12. Sgt.Sausage

    Sgt.Sausage L7: Fancy Member

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    Oh nothing is wrong with the name i am not against it, i just think you could come up with a much better name.

    But don't worry about that worry about making this awesome map better
     
  13. Void

    aa Void Local Man Unable To Map, Sources Say

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    I'd like to use Woodlands for my CP map. It applies much better to mine because it's based in actual woodlands, whereas you say you call yours "Woodland" because of the wooden buildings. It doesn't work well.