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PL pl_viridian A5V2

Tang

wee snaw
aa
Aug 18, 2018
150
95
Fixed issues, made it easier for RED to defend:
-added one way door to choke point
-removed stairs by BLU Spawn
-added a sniper spot by Checkpoint 1
-Added a structure in final area
-Opened up the choke point for RED's side

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Tang

wee snaw
aa
Aug 18, 2018
150
95
Updated to Alpha 3 - Changes include:
-Reinforced RED's defense in the creek, choke, and spawn area
-Added more choke to the chokepoint
-Nerfed BLU's flank to RED's upper spawn door
-Re-added the stairs by BLU spawn (They open up after 2nd point is capped)
-Added hazard strips to show where rollback zones are
-Reduced size of death pit, and added warning signs.

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Oct 6, 2008
1,948
446
Any screenshots?
 

Tang

wee snaw
aa
Aug 18, 2018
150
95
Updated to Alpha 4:
-Replaced temporary track with more finished track
-Fixed issue where one-way door allowed bullets to shoot through
-Added space by the Chokepoint, and switched ammo+health packs around
-Shortened a building's length by RED spawn
-Removed Door to stairs by BLU spawn
-Removed a crate by BLU spawn (allows for jump classes only)
-Added displacement terrain + trees and other props

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Tang

wee snaw
aa
Aug 18, 2018
150
95
Updated to A4W1:
-removed trees at last
-re-added a door to stairs by BLU spawn (they open when A is capped)
-replaced door at chokepoint to fix issues regarding sentries sightlines
-redone the left side of RED spawn
-added more sniper spots
-added more cover for RED

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Tang

wee snaw
aa
Aug 18, 2018
150
95
Updated to Alpha 5:
-Added doors to RED spawn
-Completely revamped last area
-Moved BLU spawn further back
-Rearranged BLU spawn
-Moved around Health and Ammo packs
-Added more one-way doors
-Temporarily blocked off a section of the map (a small flank not being used, just want to make sure it wont mess with balance)
-Messed with respawn times
-Re-added the Radio Tower prop with proper clipping
-Added proper clipping and shadows to handrails

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Tang

wee snaw
aa
Aug 18, 2018
150
95
Updated to Alpha 5 - Version 2:
-Shortened area right of RED spawn
-Moved CP A from after the first rollback zone to before
-Strengthened RED's defense of the Sawmill
-Played with respawnwave times
-Moved fence by payload cart start
-Re added the flanks by CP A
-Removed the 1 way door by CP A for a normal one
-Removed powerful sightline by CP A
-Re added sniper area over last for BLU
-Added cover + handrails for platform by CP C
-Added sightline cover by CP B

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