pl_unknown

Discussion in 'WIP (Work in Progress)' started by ikem, Jan 17, 2009.

  1. ikem

    ikem L6: Sharp Member

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    havent decided on a name yet, but it was pl_twister until i put the trainyard skybox on it and i cant go away from it now. :/


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  2. Cerious

    Cerious L7: Fancy Member

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    I'd suggest not to use trees in the playable areas of your map, things can get a little messy with those things.
     
  3. Dustoxx

    Dustoxx L6: Sharp Member

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    Looks nice.
     
  4. luxatile

    aa luxatile deer

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    Sadly, many of these alpine maps are starting to look very samey about now. There are so many, it's hard to see what's unique about each and every one. Still, this one looks promising in its own rights.
     
  5. Termaximus

    Termaximus L5: Dapper Member

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    Looking very good so far. On the alpine maps being too similar, here is a thought. Perhaps you could theme it as Greenpeace (blue) is planning to blow up a timberyard (red). You could call it pl_greenpeace even :unsure:(maybe not). I think once you get a good theme, a good name will come to you.
     
  6. Icarus

    aa Icarus

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    I think you should just stick with the TF2 motif.

    Secret Organization plotting to destroy Secret Organization's secret base of secrets.
     
  7. Nineaxis

    aa Nineaxis Quack Doctor

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    I'd have to agree, I'm reaching the breaking point with alpine maps.
     
  8. YM

    aa YM LVL100 YM

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    Come on guys, this isn't the time or place for alpine fatigue discussion. He's already started with the alpine theme so its unlikely to change. If he was posting completely dev textured screenshots it might be ok do express alpine fatigue, but this isn't the case.

    It does look like a good start, it fits the current alpine theme well. You've got a pitch black roof top, is that a model texture? (model/ or prop/ in the name, if so change it for the texture that doesn't have prop/ or model/ at the front)
    I'd also agree with cerious, since the trees don't have a hitbox using them inside the playable area is slightly iffy.
     
  9. Icarus

    aa Icarus

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    You can put trees in the 'playable' area, just don't have them in the middle like that.

    You can still have them up against walls and cliffs. Just make sure you playerclip them
     
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  10. ikem

    ikem L6: Sharp Member

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    yea what is in that intel anyways....

    but yea i have been working on it and thank god i backed up cuz my hdd crashed >_<

    but thanks for the comments and yea that was a model texture :/

    also would there be anything to do to break it up from the other alpine maps? i will be thinkin about it
     
    Last edited: Jan 18, 2009
  11. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    prop is fine.
     
  12. ikem

    ikem L6: Sharp Member

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    still a nameless map :/

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  13. Baysin

    Baysin L2: Junior Member

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    Hey, Ikem! Looks promising! Moar updates please! For a title, you should consider "Alpine Fatigue" just to spite the nay-sayers ;-)
     
  14. Tinker

    aa Tinker

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    I dunno, it looks like an old mining town, including your coal factory there at the back. So something like pl_kerosene, pl_anthracite, or even something simple like pl_coalfield.
     
  15. Dustoxx

    Dustoxx L6: Sharp Member

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    Nice work!
    Only thing i don't like is the wood texture used in that cave thing.
     
  16. ikem

    ikem L6: Sharp Member

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    ooo pl_kerosene i think i might use that i have to do some research first
     
  17. Gadget

    aa Gadget

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    Looks like you used a prop texture in image 2 (shows as totally black brush). Besides that it looks very promising.
     
  18. ikem

    ikem L6: Sharp Member

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    yea i know i was in a hurry and miss read wood_beam