pl_tyrolmountain

Discussion in 'WIP (Work in Progress)' started by a2h, Mar 6, 2009.

  1. a2h

    a2h L2: Junior Member

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    Last edited: Mar 14, 2009
  2. III_Demon

    III_Demon L2: Junior Member

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    • Thanks Thanks x 1
  3. Sel

    Sel Banned

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    The terrain in your first pictures could use some work. You have sudden drastic elevations in entirely flat terrain. Try evening it out, and as for everywhere else perhaps make it a little less, uhhh, flat?
     
  4. zpqrei

    aa zpqrei Theme Changer Extraordinaire

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  5. a2h

    a2h L2: Junior Member

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    Update to a7r1 to fix clipping issue.

    @Selentic - does that include small changes in places near say, rocks?
     
  6. a2h

    a2h L2: Junior Member

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  7. Ezekel

    Ezekel L11: Posh Member

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    a2h: edit your 1st post to reflect that it's on fpsbanana ;)
     
  8. luxatile

    aa luxatile deer

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    This map is pretty cool. It looks nice and plays good for the first stretch, but it has a few issues.

    Ladders are usually bad for all maps. They can be replaced by stairs in most cases, and no matter what you do, they'll always feel very buggy and clunky. I'll admit yours are well done, but personally I still think they have no place in this game.

    I think the teleporter room is ridiculous. RED should not be able to flank BLU as easily as that, and it feels weird to just walk into a completely dark room and pop up behind BLU. I'd say you should remove this teleporter completely, it ruins everything. :(
     
  9. a2h

    a2h L2: Junior Member

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    I was using a teleporter because I was paranoid of screwing up my displacement.

    Well, I've managed to cut a hole without exploding in the development file, so expect that problem to be gone in a9.