72hr pl_town A1

Payload map - very open in beginning then moves into close quarter combat.

  1. Dave Meowintons

    Dave Meowintons L1: Registered

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    pl_town - Payload map - very open in beginning then moves into close quarter combat.

    Kind of lost sense of what I was doing half way through - I'm going to go learn how to make better maps
     
  2. TyeZenneth

    TyeZenneth L6: Sharp Member

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    Might I suggest adjusting the environment lighting? The shadows are really strong in a lot of areas, and the HDR lighting is really bright in others. It's almost enough to make one want to squint while they're playing the map, which I can imagine is not conducive for gameplay.
     
    • Agree Agree x 1
  3. Dave Meowintons

    Dave Meowintons L1: Registered

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    Thanks for the feedback - I'll likely come back to this map later to try to fix the shambles of the first capture point as well as lighting.