pl_thetriz_mintfcon

PL pl_thetriz_mintfcon A4D

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Thetriztheexistentialneko

Punk rock snep gf
aa
Jul 2, 2019
58
Thetriztheexistentialneko updated pl_thetriz_mintfcon with a new update entry:

A2e

Scaled down A ,D, & E a lot to make it a lot more normal scaled
B and C are mostly still the same scale since i wasnt 100% sure on what i wanted to change so i decided to test the current changes borefore commiting anything to them (B was overscaled but kinda fine and c was to overscaled, c has been shurnk a tiny bit with the downscaling of D)
also based on how this test i goes I may added a forward spawn for red at D to make easier to set up/get to C

- D & path to E have been shrunk down
-...

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Thetriztheexistentialneko

Punk rock snep gf
aa
Jul 2, 2019
58
Thetriztheexistentialneko updated pl_thetriz_mintfcon with a new update entry:

A2ea

@SteveN was running thru the level and found some of the hazrad tape decals at the one way doors, where either gone or not rendering, that is now fixed

- added backa couple of missing decals
- addeed a door that blocks the oneway to C (was supposed to be in A2e but i forgor since i dint go into the room much while updating the map)
-fixed some missed nodraw/ gaps created from squashing down the geo

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Thetriztheexistentialneko

Punk rock snep gf
aa
Jul 2, 2019
58
Thetriztheexistentialneko updated pl_thetriz_mintfcon with a new update entry:

A3f

-no caps in the name this time, so i should crash peeps
-B& C have bee redesigned
-b was moved slightly close to a & c to help with scaling & walktimes
-red startingf spawn spawn was slightly moved
-added a block bullets to the middle of the cart so it can provide more cover from oncoming fire
-added arroes in the flank route to A
-D was shrunk down a tiny bit more to hlep with long payload travel times
-Readded a ramp at a
-C spawn was moved closer to c
the one way At last was rplaced with...

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Thetriztheexistentialneko

Punk rock snep gf
aa
Jul 2, 2019
58
Thetriztheexistentialneko updated pl_thetriz_mintfcon with a new update entry:

A4D

- Flank route on A is now a oneway for blu
- Moved around some of the props at B so people dont get caught up on them less
- D has been shrunk down and d point has been moved back
- Path to E has been shrunk down and has some new sightline blockers
- 2 of the paths to E has been redesigned
- Added new spawn for red at D to help make defending C easier
- Added some minor detailing

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