* Redid almost the entire layout to address major issues with the first design * Focused on scaling and verticality Read the rest of this update entry...
* Prevented engineers from building underwater or in the little nooks under the bridge before point 2 * Tweaked lighting in some spots * Removed one of the bridges before point 3 * Added another way onto the upper level near the last point * Reduced the size of the sentry spots near last slightly * Removed a couple walls near point 3 * Reduced the liklihood of RED being spawncamped * Added more cover for BLU on the last point * Added a few ammo/health packs Read the rest of this update entry...