PL pl_pushnowboomlater b2

A Payload map with a small twist on the end

  1. Nioxed

    Nioxed L2: Junior Member

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    pl_nioxed_72 - its made by me so you know its shit

    Will write a better desc when my mind isn't pudding
     
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  2. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    We playtested your map on our server recently. You can download the demo file here, and can see the feedback here. The best way to use this is to watch through the demo - look where people go and don't go, what classes they play and don't play, and where most people die. Make sure to pay attention to the ingame text and voice chat. On the feedback site, if you Claim your map, you can download the feedback as a vmf, which you can then copy into your map vmf to have all the feedback in the right place.

    I'd strongly avise watching the demo for this map - we said a lot in voice chat.
     
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    • Agree Agree x 1
  3. Crowbar

    aa Crowbar perfektoberfest

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    The bad thing about it is the hall, players were talking about it much. A good part of cart track is just a long choke, with very little flanks.
     
  4. Nioxed

    Nioxed L2: Junior Member

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    I tried downloading the demo file already, but i wasn't able to extract it for some reason.
     
  5. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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  6. Nioxed

    Nioxed L2: Junior Member

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    1: Data Error: 1469259960-us-pl_nioxed_72_x1.dem
     
  7. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    Positive Ratings:
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  8. Nioxed

    Nioxed L2: Junior Member

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  9. Nioxed

    Nioxed L2: Junior Member

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    changed name to: pl_pushnowboomlater_a3

    - Fixed Setup time not really being setup (fast medi charge)
    - Reverted back to 60 second hold
    - Added 2 flanks
    - Added textures
    - Fixed being able to get stuck in reds fowardspawn door.

    Read the rest of this update entry...
     
  10. Nioxed

    Nioxed L2: Junior Member

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    This is the final version for the jam, Not too sure if i want to get back to this after the jam, Anyhow heres what changed:

    - Removed the roof thing on first, It was way too OP for red and took up too much gameplay space
    - Fixed some error textures
    - Altered respawn times
    - Reduced the blast zone timer back to 30 seconds
    - Closed of a red entrance to last
    - Made blue respawn faster if the cart is in the blast zone.
    - Textures the last of the dev textrues ( i think! )

    Read the rest of this update entry...