PL pl_pigzit72 a4v9

A long, industrial themed single stage payload map

  1. Pigzit

    Pigzit L1: Registered

    Messages:
    47
    Positive Ratings:
    10
    pl_pigzit72 - A long, industrial themed single stage payload map

    My entry for the 2018 72 hour summer jam.

    Notes:
    You will have 15 seconds to leave a previous spawn room after a point has been captured. Otherwise you will get trapped. This will have to do until I can get teleports working.
    Major changes have been made since the previous version I had uploaded (a28) and I have since switched the version string formatting.
    All updates I make to the map will be posted here and will be based off of the previous version uploaded on this download.
     
  2. Pigzit

    Pigzit L1: Registered

    Messages:
    47
    Positive Ratings:
    10
    Changelog:
    -Adjusted geometry and brushes in certain areas
    -Added flank route to D
    -Adjusted cover at B and C
    -Added cover across map
    -Adjusted payload tracks
    -Changed locations of certain health/ammo packs near D
    -Added new health/ammo packs in new flank routes
    -Changed textures of certain spawn rooms
    -Adjusted texture faces in all spawns
    -Reduced sightlines near C

    Read the rest of this update entry...
     
  3. Pigzit

    Pigzit L1: Registered

    Messages:
    47
    Positive Ratings:
    10
  4. Pigzit

    Pigzit L1: Registered

    Messages:
    47
    Positive Ratings:
    10
    Changelog:
    Adjusted many textures across the maps
    Moved certain props around
    Adjusted flanks around D
    Added new flank at D
    Moved spawn doors at D
    Adjusted sightlines at C and D

    Read the rest of this update entry...
     
  5. Pigzit

    Pigzit L1: Registered

    Messages:
    47
    Positive Ratings:
    10
    Changelog:
    Added new way to attack D
    -Water on D no longer damages
    -Water on D is much lower
    Adjusted security fence between A and D
    -Security fence no longer blocks to the skybox
    -Security fence now deals damage on the barbed wire
    Adjusted corridors and flanks on C and D
    Changed certain sizes of health and ammo around B and C

    Read the rest of this update entry...